Kobolds 4-6

Started by Lannister, August 26, 2013, 11:14:04 PM

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Lannister

Can we have the party requirement lowered from 4-6 to atleast 3-6 please because often times it can be difficult when playing disliked characters to assemble a group of 4+ without spending all day idling for them to appear the collect them in the square.

Perhaps have it return to be a 2-6 quest but lower the loot output if thats the reasoning for upping the requirements.

Hubble Bubble

I strongly agree.

Playing a character that has minimal, connected allies online at a single time makes doing this quest especially hard, and with there being very few outside of Sanctuary that allow for minimal parties (I can think of only one other that allows two) questing can be almost impossible.

PlayaCharacter

This is the only adjustment to this quest I've heard suggested so far that I'd support. If people want to try to do it with three, by all means let them. Good luck.

Blue41

Hard out there for Lowersmen, exiles and other folks- quest limits shouldn't be yet another hurdle.

Yalta

This quest is arguably too rewarding if done with groups of 3 or below.

There are [COLOR="Red"]lots[/COLOR] of other nearby quests that are a min 3 group. One of which is in the same area as this and would take 20 seconds to walk to.

It was likely changed to 4 as an easy way to address the high reward for this quest.

Is it that bad to slightly reduce our ability to mercilessly spam Kobolds every reset, maybe its not bad to have to wait for a few more people to be about?

Requests to change static quests (e.g. fiddling with rewards) = potential DM burnout.

Hubble Bubble

QuoteIs it that bad to slightly reduce our ability to mercilessly spam Kobolds every reset, maybe its not bad to have to wait for a few more people to be about?

I think that depends on who you aim that comment towards. General Sanctuary quest trains that are ran every reset will continue to include Kobolds with no trouble. They will also more than likely continue onward to the other nearby quests and profit to a higher degree than players that are outside of this niche.

Those of us that likely run no other quests for days on end due to lack of available allies will still continue to run no quests, and gain no supplies. I understand, of course, that playing an outsider/nature-orientated etc. character is to have a harder life, but it feels unfortunate when compared to other chapters that life as an outsider can sometimes feel cripplingly lacking in quests/supplies at times.

I do believe that however you approach quests, they are certainly a necessary addition for many people to find fun in the game, and at the moment that element has been a little stale, and for reasons I believe are mechanical rather than related to in character actions.

Yalta

Yeah but we get to be all awesome Hubble, shunning such petty things as gold and loot pah! ;)

John Doe

A PC freshly introduced to the server has no allies either, yet they manage to find people to quest with. I agree that it's hard to find '4 allies online' at any time, that goes for my PC as well, but it strongly encourages new interactions and so I'm not wholly opposed to it either.

Hubble Bubble

QuoteYeah but we get to be all awesome Hubble, shunning such petty things as gold and loot pah!

A very valid point ;)