~~SEWER RATS~~

Started by VivaLaRevolution, May 14, 2016, 01:48:07 AM

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VivaLaRevolution

SEWER RATS

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With the rise of the cults.. Many sub-groups have arisen within the cults.. Some of them gang-like.. The Dwellers have their Black Kings Bastards and the lower fortress, The Ascensionists have their Swords Of Paradise and their alleyways.. And Now Those Of The Ooze have their SEWER RATS and the sewers.. Led by the eccentric and questionably insane Pipp Boloc the self proclaimed RAT KING, he leads the Sewer rats in a goal to control the sewers of Dunwarren with a solid hammer, taxing those who come within, beating up rival gang-members who try to flaunt their power, ride the success of the ooze cult's endeavours, be the strong-arm of the ooze cult itself, and most importantly.. Make gold, spill blood, get treasures, and die infamous.. Only time will tell what comes of these loosely organized madmen, and brigands.. And like their source the ooze cult.. They of course have their eyes on lower eventually..

Player Faction/Association:
 Alignments: Recommended: CE, NE Not Permitted: NG, LG, CG, LN, LE -- TN could work but you'd definitely have to be on the more evil side and it is very likely you will end up Chaotic or Evil at one point, maybe both.

Classes: Any except Paladin Recommended: Barbarian, Fighter, Bard, Wizard. --Primordial Druid is cool but would not fit into a gang-like concept, better off just joining the ooze cult and associating with the SEWER RATS. Cleric is awesome, but again, probably best as just part of the cult and as an associate of the SEWER RATS- But I am not opposed to a cleric in the SEWER RATS.

Races: Any, Literally, Any Race except for Myconid.

Goals:
-Establish pure dominance of the sewers controlling everything that goes on within and anything that effects them
-Find a way to ally with the chosen for better control of the Sewers and the machine below
-GET STRONG, SPILL BLOOD, MAKE THOSE GOLDS
-Push their own individual goals, as well as those of the ooze cult
-Push a more gang-like side and aspect of the ooze cult
-Become SELF-SUFFICIENT to the point where anyone outside of the ooze cult or SEWER RATS is unecessary and useless to the SEWER RATS
-BANDITRY, Take what you want from who you want outside of the cult or SEWER RATS regardless of the consequences
-Flaunt Power, Beat up rival gangs, pick on cults rival to the ooze
-Explore as much of the machine as possible and try to understand and gain dominance in it
-Maybe.. Even try to spread wererat lycanthropy amongst all the members to become TRUE SEWER RATS.

Benefits:
-Conflict heavy concept
-Experience that gang-like life
-HQ And Secret Benefits
-Experience the Cult Wars On A Majorly Personal Level

Requirements:
-Must join the ooze cult, whether starting out a member or joining over time
-Must adhere to the proper alignment
-Must Be a Dunwarren based character
-Must be open to BANDITRY, and ADVENTURE

Risks:
-Heavy Conflict, highly probable chance of being perma'd without mercy
-You still start out with enemies right off the get go
-Goals will drive us to very dangerous enviroments and to take risky chances


And lastly to this post- Have fun, really, enjoy yourself, no point in playing this if your not going to have fun.

join us in the ooze cult IRC: #ooze And if you join, make sure to get access to the ooze cult forums.