Faction Territory Escape Transitions for Crashed Players

Started by Arc, April 17, 2016, 12:00:54 AM

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Arc

I, and I suspect quite a few other players, like to use faction and association territory for flavor. And we do, and it's awesome. Until someone crashes or loses internet during it.

Then it stops being awesome.

Right now, if someone crashes out in Faction territory, we wait around as long as we can, then have no real choice but to go on or log out eventually, even though that leaves them stranded inside. And then, when they come back from their crash hours later, if no DMs are around, they're locked inside faction territory, and unable to play for the rest of the day.

So I suggest, in each locked faction territory that isn't purposefully inescapable (EG, Cells), an escape hatch or tunnel or fire exit or something is added, a simple /one way/ transition out of faction territory.

For example, maybe a one-way escape hatch from the locked portion of the Cathedral to the dangerous back alleyways, or a secret one-way doorway in the Watchers inspector's office to the Public Housing Vault

This would mean if someone crashes while in locked faction territory, they can just walk out of it later, no problem. A quick fix that'd allow faction territory as spice without the current risks.