Bone Warden-Unique Skeletal Animations, Royal Guard Duration

Started by NecroDud3, January 29, 2016, 05:00:09 PM

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NecroDud3

Let me start off by saying as a Bone Warden player I vastly enjoy the perk as it is quite useful as it is.. However, I was thinking about it, and had an idea I thought might be a cool addition to bone warden, and offer some more flavor to his animation skills.

As they start they automatically get a free corpse every reset, I've had it give me various bodies to animate, from the expected skeleton to ogre, to half orc, but I always thought the perk should be restricted to -just- skeletons as it makes sense for the "Bone" warden. However, I felt a cool way to add flavor might be to not only restrict it to skeletons but to upgrade it, perhaps say at level 8 to give unique skeletons to animate instead of the normal skeleton archer and soldier.

Idea's?

instead of a skeletal soldier, perhaps a skeletal knight, instead of a skeletal archer perhaps a skeletal marksman, and restrict it to give only these two corpses instead flowing off onto random ogre bodies, ect. which make little sense for a bone warden. This could represent their growing mastery over skeletal beings rather than just the royal guards summoning, which though awesome! and I'm not suggesting in any way that it be removed! Just this as an addition to the perk.

Yes I know i'm essentially asking for the perk to be empowered in a way, but I thought it might be a cool idea, so the bone warden can create some longer lasting minions than the royal guards that could aesthetically look cooler and be stronger to represent the bone wardens growing skill at 8th level, rather than just animating the same old same old of every other necromancer. Don't get me wrong the royal guards are great for flavor and quite strong to use, but they don't last very long to contribute a lot to the RP of a bone warden beyond being that surprise card up the sleeve as a surprise attack- Great mechanically, but not so very much for rollplay.. Plus it makes little sense that all your other animated skeletons last as long as you need them but the royal guards your master creations last like 2 turns, and in the time it takes you to rollplay them they fall apart shortly after making your character look a bit like a fool.

And I'm aware it would take creating two new bodies for animating, which might be asking a little bit- but I thought it was worth suggesting.

Additionally as an idea, if the above one was not very desirable, maybe extend the royal guard duration? Maybe even make them persist consistently? And as a trade off take away the bonus they grant to nearby undead and add a summoning point cost to them equivalent of the other skeletal animations. Would yes up their power, but also make their RP worth a lot more, and make the rp of them make a lot more sense, along with greatly representing the bone wardens skill with skeletal beings. Another trade off could be that each use of the attendance at the court of bones only animates 1 skeleton at a time, so you cant just suddenly animate 2 persistent undead right off the bat

Thoughts anyone? Forgive me if my suggestions seem to be asking a bit much, again, I just thought this might be a couple of potential suggestions.