Sorcerer - Spell System Change

Started by One_With_Nature, November 13, 2015, 01:25:23 AM

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One_With_Nature

To give sorcerers a little bit of an edge/class if a DM feels up to a scripting challenge, I propose that sorcerers received the following changes:

- No. of spells per day of each circle is determined by a pre-set figure similar to the summoning point system. (Cantrips might be 5 points, level 1 spells 10 points etc)
- Point pool will be determined by level and charisma modifier
- SF or GSF will provide slight reduction in points required for spells of that school
- Sorcerers spell pool points will slowly regenerate over time, resting will restore spell pool points to maximum
- Sorcerers spell pool points will increase faster if no spell has been cast in x amount of time (cumulative)
- Sorcerers spell pool points will increase slower if a spell has been cast in the last x amount of time
- If a sorcerers spell pool points reach zero they will burn out and suffer fatigue for a short time until they have reach x spell pool points

Sound like fun?

Valo56

While I am a fan of a mana system for Sorcerers, I don't think it should restore over time, only with rest.

Though a major debuff for hitting 0 would be a good counter. It might make for an interesting perk.

VanillaPudding

Would be an interesting new character class perhaps, since we have HAKs now ;)