A tweak to resupply quests & general end of quest loot?

Started by Cruzel, September 24, 2015, 11:59:28 AM

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Cruzel

I propose a system that takes into account a player's currently held and average supplies held over time. It would be fairly simple to define a "supply value" for each buff potion, or charge on a trinket, and gold on their person/bank account. Keeping the players' supplies over time into account, this could be easily scripted to prevent exploits and monitored for situations that might be lamed.

Using this value, you could add "Helping hand" bags or buff the drop rate on quests for PCs who are down on their luck or who just got crushed by some event and used all their supplies up. This would raise the minimum bar for average supplies held, but shouldn't contribute much to overall potion bloat too much!  These could even come in the form of dissipating objects, if bloat is a concern.

The idea here, is that PC's down on their luck don't need to rely on exploring and hoping to be lucky enough to find a "Dead explorer" or "Dropped bag" random placable. The current re-supply quests are pretty harsh in the table sometimes, and often you don't spend anything trying torun the quests, but you don't get anything more than tiny crystal chips either.


This could work alongside or  as part of the  special chests that have appeared in some quests recently?