Help your friendly neighborhood watchman not suck so much.

Started by MalkavianMilkBalls, February 09, 2017, 07:31:42 AM

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Letsplayforfun

Pure ftr class sucks in pvp. It's not versatile at all. All you can hope for is outdamage the other guy quick and hard,or loose.

That being said, class doesn't matter much, equipement and adapting to the foe matter more:

1 - Buff. If you don't, the other guy gets more dmg, more ab, more attack.per rd, more ac, etc. You just can't win, and hoping to place that *3 crit doesn't happen. If you do, you -start- to have a chance.

2 - Disable the other guy according to what saves he should have per class. But, looking at pvp friendly builds, I realized most "pros" take save buffs feats (luck of heroes, etc) and equipement, which makes this part hard. My lost/won pvps have all been about failing that save. It might need dispels too, in which case you're usually screwed compared to most other classes.

3 - hit hard and quick.

4 - Run if you can't outdamage the guy (if he heals faster than you hit).

That being said I lost all my pvp on my latest lvl9 ftr. Part because I don't play along the drink fest, part because I'm bad in pvp (or the other guy is better), part because luck happens/ doesn't.

PanamaLane

Winning at PVP can be very difficult as a Watcher because you have a distinct capital disadvantage compared to most bandits who have filled their packs with potions from ransacked PCs. My advice is quite simple: Always have an "emergency" potion queue set up on your (crtl or shift) quickbar that you can just sequence through left to right for one PVP encounter. This way when you are attacked, you can immediately drink down the potions you need in the order you need them. As to that order, it depends a lot on your strengths of your character and your equipment and your goal in the fight.

As an example, I played an archer in the watchers, not the best PVP build, but I slotted potions in an order that would help me (hopefully) outlast aggression as opposed to win it. In other words, I would do my best to turn into a tank and become such a hassle to bring down that my opponent might panic or otherwise give up and flee. Then I would NEVER chase!!! The encounters I won were the ones where I had allies, and the rest I was looking for a draw. My emergency queue looked something like this Haste-Invis-Shielding-Blur-Grace-Endurance-Elements-Displacement-Death Armor. Total investment to get these potions under 1k. You also have to fight the urge to "save" your potions. I would drink these down in every PVP encounter and during many PVDM encounters as well.

As a final note I will say that it also helps to have a secret weapon. This requires finding a single use item, or getting one from an alchemist that can absolutely end the fight with a little luck. Here is where those hold person single use gloves shine or that fear item, or missile storm, or ice storm etc. If you have an item that can stun or dish out a ton of unexpected dmg against your opponent, you have a good chance of making them panic or killing them outright.

The Crimson Magician

just my opinion

the best way to have a good pvp experience beyond "winning" is to be OOCly respectful and respond to things ICly. Most players are generally pretty cool and don't want to sew unwanted OOC animosity/hostility but if you're a dick by doing some silly is knocked out RP/drylooting/refusing to interact in a meaningful way or start sending angry/taunting/flexing tells you objectively forfeit any expected courtesy (possibly for future encounters as well!) there might be from a player-to-player perspective.

enjoy pvp, have fun (the most important part!) both winning and losing and make it count.