New type of undead!

Started by Thomas_Not_very_wise, January 29, 2009, 02:25:03 AM

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Thomas_Not_very_wise

I did some digging, and I found this sweet undead thing.

Ashgaunt
Level 7
Medium natural humanoid (undead)
Initiative +7
Senses Perception +4; darkvision
Grave Master aura 5; allied undead within the aura gain a +2
bonus to attack rolls and all defenses, +4 if the ashgaunt
created the creature with its wake the dead ability.
HP 82; Bloodied 41
AC 25; Fortitude 24, Reflex 20, Will 20
Immune disease, poison; Resist 15 necrotic; Vulnerable 5
radiant
Speed 6
m
Claw (standard; at will) ✦ Necrotic
+14 vs. AC; 1d6 + 5 necrotic damage and target is marked
until the end of the ashgaunt’s next turn.
M
Life Drain (standard; at-will) ✦ Healing, Necrotic
+12 vs. Fortitude; 2d6 + 5 necrotic damage; if target is
marked, it also loses 1 healing surge and is immobilized
(save ends). If the target has no healing surges the attack
does extra damage equal to half the target’s bloodied total.
On a hit the ashgaunt regains 5 hit points.
R
Wake the Dead (minor action; ⚄ ⚅) ✦ Necrotic
Ranged 20; target up to 4 destroyed undead creatures
reduced to 0 hit points within range; the targets become
zombie rotters (see Monster Manual 274), which fight on the
behest of the ashguant until the end of the encounter or 5
minutes, whichever comes first. The zombie rotters rise as a
free action, and act after the ashgaunt in the initiative order.
Alignment Chaotic evil
Languages Abyssal, Common
Str 20 (+8 )
Dex 15 (+5)
Wis 12 (+4)
Con 18 (+7)
Int 16 (+6)
Cha 20 (+8 )


iseased patches. careful examination reveals nec-
romantic runes carved on the underside of its nails
and scarred into the flesh of its tongue. ashgaunts
normally wear grave shrouds, but some dress as living
people.
Tactics
the ashgaunt enjoys melee and savors the fact that
it can drain the life from its foes. it prefers to aid
its allies with its aura, and it raises undead and
position them tactically based on the terrain and
the nature of its foes. once it chooses to close with
its foes, it has its allies clear a path by which it
can move in on those who appear vulnerable to
melee attacks (such as wizards or lightly armored
strikers

Encounter Groups
ashgaunts work alongside other undead beyond
those they can summon, and often enlist the aid of
human cultists, who when they die, can serve the
fight anew when awakened from the dead.

petey512

Very cool. Sounds like a brand new way to get destroyed.
"Proving concerned parents from the 80's wrong, just in time for them to be dead. "

The Crimson Magician

We don't have time to live out your sick fantasies.

Oskar Maxon