A lower average level?

Started by Decimate_The_Weak, January 02, 2013, 03:04:27 AM

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Guttersnipe

Things are fine more or less as is. The number of the level is irrelevant when you look at it. It only matters in how it relates to ingame content as well as what level PCs your character winds up in conflict with happen to be. The very same goes for supplies.

The way things are now has lowered gaps in levels at least, which is preferable. That's not to say everyone achieves the same level, but the average of those struggling is now the 6-8 range instead of the 4-7 range, and this is a significant improvement to my mind. Those getting the high levels would be 9 in the old system, not 9-10.

The main gripe here seems to be that people are reaching 10, which rarely happened before. But that's really just people going "gee, remember when that particular number was hard to attain?" That doesn't mean that the old way was better, it just means it was different.

granny

please, do not make things harder!
for me and for a good mass of players the achievement is still to reach and keep lvl 7.

I don't know if you have any idea of how troublesome is to reach it and keep it as an outcast or as a PC with poor contacts, or with odd play times.

Valo56

A while back I think it was made so that when questing at level 7+, you get 33% extra end-XP, maybe it should be made so that you get that bonus when below level 6, or maybe even up through level 6, and that once you hit 7 or 8 XP actually drops off greatly. This keeps higher levels rarer and lets people power through the lower levels quicker to get to things they really want to do (conflict, alchemy/herbalism, exploring, plotting, etc.) with a reasonable chance of IC success.

HoHoHeeHee

In one post everyone is complaining about the "grind" and difficulty of EFU. Just down the way we have the opposite and people complaining about too high of levels (though less people, mind you).

I think it is clear that -levels- are not the issue, but instead things surrounding the levels themselves. When it was more difficult and massive grind, people really showed it in their behavior and mannerism. Silent questing, running through content, and overall portraying the "boredom" I suspect they felt from doing harpies for the 90th time trying to reach level 8.

Things are well off now and shouldn't be adjusted down lower just because a few people landed on an optimal train of strong PCs. In a month most of these level 10s will be dead and there will be a new flock filling the atmosphere with a new feeling and different attitude!