Make the Eyrie arable

Started by Aethereal, October 03, 2011, 08:57:52 PM

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Ebok


Aethereal

Excellent input, ShadowCharlatan.

I will admit that I did once upon a time maintain a relatively known grove while playing Amadeus including making the forum post of him being upset and claiming of consequences.

I am glad to see that some of these suggestion threads actually inspire positive player input beyond the bland : "This can't work due to blah."

I commend you once more for offering an insight that offers creative solutions and may help other players in advancing what is seen as the "essence of EFU: meaningful conflict and story telling."

With that said...

I am now going to shamelessly extract this inspiration and apply it to my current character. ;)
---
'Even life eternal is not time enough to see, all the folly and despair of poor Humanity.' - [url=https://www.youtube.com/watch?v=OJAoaCHdTJY]To Life - A Shoggoth on the Roof[/url]

It is through Art, and through Art only, that we can realise our perfection.

Blue41

Garden thread has been done to death
 
Having played a few Gazers, plants in eyrie/starwood/whatever would just make bitchiness over garden-picking closer to home.
 
If you're spending enough time mixing to need to worry about getting your quick fix of sweet grass, then that's not time well spent. Nature can be lonely enough; don't give yourself one more reason to be all by yourself.

Egon the Monkey

@SC
QuoteAre you seriously suggesting that there will be any conflict over these  things? The same way there wasn't conflict over guildhouses in EFU:A and  isn't over the Hollows in EFU:M,
Yes I am. You're right on those two counts but plots wouldn't need to work like that. There was a LOT of of intrigue and fighting over the few Ladderman Hall  Keys after the faction went bust as there were a limited number of keys  and they changed hands a fair bit. This proves it'd work if the system was designed from the ground up to allow stealing or aggression with consequences, by making it less complex than the current setup. Maybe just several plots around the isle with keys that get dropped by the DMs randomly or sold off, and it's up to PCs to locate them, use them, sell them, steal them. They'd have an OOC note of '//Contact a DM if you find this item' like for plot items, so they could be tracked. Not EfU:Farmville, ugh. Pass the Bowie knife and six gun, I mean EfU:Range War.

Current rentable or claimable areas don't allow you to use stolen keys without a DM present. If farmland did, then you could get access by stealing a key. To do this you have to actually interact with the plot owner and they have a chance to retaliate. You could sling fireballs into a garden if you felt like vandalising it, but it would be a hostile action, require a DM, and get you seen by an NPC most likely. There would be actual fighting and plotting. The point wouldn't be to stop people stealing from plants there, it would be to make them do it in a way that creates a true face to face rivalry. Right now, only a certain faction has a restricted growing area, and that's totally external-conflict-proof. Eyrie would be another.

Right now, the only intrigue is the aforementioned "putting it in a  space where nobody goes because 1 non-ranger PC can destroy it in 30  seconds silently". It's why I've always thought that taking the last produce shouldn't kill a plant, just empty it. It would let people stake their claim and defend the same patch like you say, rather than that being a losing battle because you run out of seeds. I've tried what you said SC, even doing it in land controlled by a DM faction, for that DM faction.

Edit: Plants are destroyable by spells and bashable Aethereal, used to kill them like that on a ranger when someone had planted areas up with a field of mistletoe or whatever back when it was useless, so there'd be variety.

Aethereal

Quote from: Egon the Monkey;262556It's why I've always thought that taking the last produce shouldn't kill a plant, just empty it. It would let people stake their claim and defend the same patch like you say, rather than that being a losing battle because you run out of seeds.

This might be a good idea although the plant should still be destroyable (fireball etc) for the sake of those who are out to vandalise / cause mischief / replant etc.
---
'Even life eternal is not time enough to see, all the folly and despair of poor Humanity.' - [url=https://www.youtube.com/watch?v=OJAoaCHdTJY]To Life - A Shoggoth on the Roof[/url]

It is through Art, and through Art only, that we can realise our perfection.

Aethereal

Bumping this, please review ShadowCharlatan's post, specifically:

Quote from: ShadowCharlatan;262536The idea that plantable areas are picked clean too quickly and unceremoniously should be compared with the sneaky and uninteresting ways in which people make gardens. There is nothing special about a garden that is placed in the corner/edge of an area to avoid notice, and likewise nothing special about stripping it clean.

On the other hand, there is something special about a garden made, maintained, and protected by a dedicated PC who openly stakes a claim on that territory. Whether or not it is actually possible to 100% guarantee the survival of every single herbal component in that garden is almost besides the point. If you make your garden interesting, mark it as your territory, post in this thread for some flavourful change(s) (which could surely include defences if earnt), and generally show that you are being more interesting than all the other secret gardeners, I can only imagine good things coming as a result (from both DMs and players). Yes, you might open your garden to being picked clean if you make forum posts and attempt to make something more out of it. But, as people will always be able to destroy gardens without being interesting, you have absolutely nothing to lose.

What I am saying, basically, is that if you don't put effort into making a garden and incorporating it into your PC's activities in creative ways, above and beyond routine reagent gathering... Why should anyone care? Why should you have the expectation that anyone would put effort into making a forum post or waiting until you're around to destroy it? Why would a DM want to spend the time placing a fence or permanent traps or something else interesting near your claim? Why would they want to create a new, exciting Druidic Grove or farm out of your garden if it is exactly like everyone else's?

I am currently working on a project IG, and would like to invite people who are silent looting my PC's garden to come forward, come forward and let us see how things develop.

I welcome intrigue, I welcome conflict, and trust that I will not FD kill (probably not even outright attack) you for simply poaching these wondrous little resources.

Maybe just leave a few clues as to how the the garden is being destroyed? Little things, to allow investigation, a trail to follow, I do not ask for much!
---
'Even life eternal is not time enough to see, all the folly and despair of poor Humanity.' - [url=https://www.youtube.com/watch?v=OJAoaCHdTJY]To Life - A Shoggoth on the Roof[/url]

It is through Art, and through Art only, that we can realise our perfection.

Cerberus

I understand the frustration of gardening, but my suggestion would be,
Quote from: a forgotten journal entryJournal of the plants in the hidden grove to monitor their progress...
Quote from: logMistletoe 2
Sweet Grass 1
Bogna Fern 2
Demonthorn bush 2
Phoenix Pine 2
Roseneedle Pine 2
Foxberrybush 1
Ivory Moss 1
Coconut Palm 1
Kelpie Snare 1
Vervain 1
Woad 1
Duskwood Tree 1
Hellebore 1
Mandragora 1
The plants are healthy and happy. I will now start harvesting seeds to plant in areas most suitable for the plant.

Find the hidden grove or a place like it.   It was quite fun actually.

Aethereal

Like a botanical garden, yes! I shall be incorporating this into the physic garden.

Labeled plants and their purported benefits. Time to develop their taxonomic nomenclature.

(After the plants grow anyway, I forgot what I planted. XD)
---
'Even life eternal is not time enough to see, all the folly and despair of poor Humanity.' - [url=https://www.youtube.com/watch?v=OJAoaCHdTJY]To Life - A Shoggoth on the Roof[/url]

It is through Art, and through Art only, that we can realise our perfection.