Shelegan's persistent blade

Started by Marlin Silice, September 07, 2012, 04:32:33 PM

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Marlin Silice

I noticed this spell is not very useful, particulary to my evoker wizard that is trying to do solo quests (the lowbie ones) trying to use it to tank, unsuccesfully because it's duration is very short.

Could we make it work like regular summons? That is, duration 3 rounds/level (+1/+2 rounds per level with SF/GSF: evocation) and allow the wizard to summon more using summoning points?

HalflingPower

It might become a ridiculously overpowered spell with what you are suggesting.

I would agree with you if it was not a 1st circle spell any wizard or sorcerer can cast.

Marlin Silice

Maybe allow it only for evoker wizards then? They are the only ones that can't summon anything else untill level 7 (which isn't very good anyway), and should be specialists in this spell.

Egon the Monkey

It wouldn't be ridiculously overpowered. It's one good summon with fantastic DR but 4 HP. al it takes is something with +1 elemental damage or a nearby Fireball to fry it. On the other hand a conjurer can have lots of good summons in any spell slot, they can have stuff like +1 level to a theme etc.

It would also be possible to change the spell to have a different effect and a more balanced summon that wasn't either super tough or easily 1 shotted depending on what hits it.

HalflingPower

A variety of quests would be incapable of dealing with a shelgarns persistant blade swarm, considering how many first circle spell slots one can have.

I would be up for having its duration increased if it's hp was increased to 10 and its DR was changed from 10/+1 to 75% Physical DI.

Calimport Smoke

It's DR is 25/X (based on INT of caster.)

If you do not have elemental damage it is indestructible.

Obviously, useful.

It, like all spells, becomes better at higher levels where it lasts long enough.

Marlin Silice

25/+2 DR is too big, i agree with that.

Perhaps make it similar to regular summons then, but with altered values in duration/summoning points so it's more difficult to use? Instead of 3/4/5 rounds, maybe leave it at 2/2/3 and make it so that only if you have GSF: evocation you can summon more than one?

Take into account it is the only summon wizards with several spell schools can have, besides the familiar.

Disco

defenatly aginst this. Its very tuff.

Divine Intervention

Yes it has 25 DR vs physical, however drinking a divine favour potion will enable you to kill it in seconds.  Many if not most quests have some kind of elemental/magical damage types on them too, at 4 hp this virtually guarantees it will die.  I really don't see the problem with giving it a little longer duration and it seems like rather knee jerk reaction to suggest this will somehow make it overpowered or unbalancing.

Pigadig

I'm pretty certain the spell has been altered for EFU as the blade dies horribly to just about anything I ever bothered to use it against.

Rouser

Perhaps instead of being able to summoning multiple, just increase the duration a bit (maybe just for a specialized wizard in its allotted spell school?).  That seems fairly balanced to me and gives this spell a practical niche as a low level 'distraction'.

Jayde Moon

QuoteTake into account it is the only summon wizards with several spell schools can have, besides the familiar.

Consider that the point is that Evokers, Abjurers, etc aren't SUPPOSED to be able to summon things.  That's part of the downside to having Conjuration barred from you.  That they have access to this sort of 'Summon' at all is a plus, and should in no way be seen as full-on replacing the missing spells from the Conjuration school

Marlin Silice

I agree Jayde, but it's in any case only a level 1 summon. It can't go beyond that. It also can't be "themed" and it's only effective as a distraction against enemies with no elemental damage nor magical weapons.

It will only replace the summoning spells for wizards and sorcerers doing the solo lowbie quests that require a summoned tank to be completable. The functions from higher summon creature spells it can replace at higher levels it already replaces, namely, distract certian enemies to let you flee.