More short quests please?

Started by Egon the Monkey, September 18, 2012, 11:56:57 AM

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Calimport Smoke

Open world content?

Zaltoro's Ascent?

Raid on the Bogs?

Withered Bandit Camp?

Have you done these?

They are short, sweet, and a boost to supplies.

xxWhisperingWindsxx

I hear what Egon's saying and agree.  There's another part to it too.  When you've got time constraints but want to do /something/ these sort of quickie quests would be great.

It's not a matter of grinding, it's a matter of feeling like you're doing something.  You can build RP around getting people to go with you.  You can get people together without getting into a 3 hour RP bit (or conversely have a reason to get people together that's not going to end in awkward silence after 5 minutes).  And sometimes, yes, you want to be able to smoosh stuff for some supplies or just to smoosh, but don't have all f'n night.

It would also give the DM team a spot to pop in a plot thing or a lil spice or whatnot without having to spend hours and hours of build-up and/or be able to catch those people that don't have a lot of time so often don't bother logging in because they can't.

Just my $0.02
[20:20] <crump> nature's not outright trying to murder everyone there, it's playing gentle, lures everyone into a false sense of security. then it strikes. chicago's weather is the bdsm of nature systems

athousandyearsofpain

Quote from: Calimport Smoke;303763Open world content?

Zaltoro's Ascent?

Raid on the Bogs?

Withered Bandit Camp?

Have you done these?

They are short, sweet, and a boost to supplies.


Yeah. Zaltoro's Ascent would be 20-40 mins I guess.
Raid of the bogs. 15-20mins?
Withered bandit camp. 5mins?

These three quest should be plenty of "short action".

The Old Hack

I back the idea as well. Already at level 8 it can be hard to resupply. Positive DM attention, open world stuff and attack events are nice, but you can't rely on any of them. I would offhand say that two out of three times when I come across some open world thingie it has already been looted.

Marlin Silice

I still think Egon's last point was the most important one.

I don't play EFU to build up for an epic server-chainging DM event-plot thing, i play to have fun. If i have the time to do that then i'll surely do, but if i don't, should i quit EFU? Chatting in the mistlocke square gets old fast. I'd rather chat with a friend IRL.

Damien

thats the point of randoms and exploration, why must all your fun come from scripted quests? have you not had enough of that by level 8?

Egon the Monkey

Thanks Griff for being a perfect example of that odd attitude.
Quote... cannot understand the apparent fear that I might get a PC to L9 and then obtain part of my fun from EfU in a way that someone else doesn't like.
How does it hurt anyone else how another player obtains their enjoyment from this game if it isn't breaking their game for them?

@Akke:
Those offer admittedly some excellent endloot items but they are not an answer. Bogs raid is 3-8. Bandit camp involves a lot of kicking in random mobs until you get the key. I'd heard of Zatauro's as being hard and low potions. They are all more about the few rare endloot things than a pile of basic stuff like Purples offers. A lack of simple, basic supplies actively harms the server by discouraging players from trying the dangerous stuff as they can't survive it. And by killing the PCs that do try to punch above their weight without a crushteam. Fail on the high level stuff a couple times and you're broke and down a couple of levels for your trouble.

@Calimport Smoke:
My current character went up 2 levels just off the open world stuff and DM XP. Got some decent supplies too. However they are unpredictable and the random areas require playing a PC who can scout safely. I deliberately made Lestrade to have stealth and herbalism so I wouldn't get bored when I had no plotting to do. Quests on the other hand are there when you want to go do something. Your perspective's also skewed slightly by first playing a very survivable and successful PC who could roll those high level quests without needing to get up close with stuff..

If you haven't experienced problems getting supplies, that's probably as you're excellent at organising quest runs and play PCs that are capable of doing so. That's fine, but the fact that other players do run into supply issues and become victims of their own success is an indicator that something is dodgy. Concepts that aren't built for crushing efficiency are more expensive to run, and require the extra supplies to be able to take on the big stuff because they take more damage, deal less etc. That's why it's a good idea to have quests that are inefficient to tack onto a powergaming quest train but offer a chance to stock up. Minimal XP, no powerful artefacts, but useful generic supplies. Purples is the ideal of this.

putrid_plum

I just don't agree that supplies are hard to get at high end. Infact I usually have so many that I'm trying to sort them and get rid of ones that are less important so I'm not encumbered. EFU is flooded with supplies. If you take risks you will be rewarded. You seemed focused on this crush team but I've seen groups of players make things work with the non optimal classes many times. There are a lot of high end quests and endgame things to do that is scripted. Personally I'd rather see the DMs in game then scripting all the time.

Underbard

Wouldn't it be easier to raise the level cap on the crystal mines quest back to 9 rather than making other quests for the same purpose?  Just a thought.

Marlin Silice

Quote from: Damien;303802thats the point of randoms and exploration, why must all your fun come from scripted quests? have you not had enough of that by level 8?

Exploarton and random events takes a lot of time, unless you're intending to log out in the middle of nowhere (which shouldn't be done) or not get very far.

KreShar

Explorations are definitely a great way to resupply. I barely quested and managed to stay looted/supplied just through explorations/other non quest things with my sorcerer. And defense of the bogs is max 10 i believe.

But if the dms want to make a new quest, thats fine with me. THe more quests the better.

NetherGonnaGiveYouUp

It seems to me that the point of this thread is being completely derailed by the idea that this suggestion was made to promote easy powergaming for exp.  I think rather what the OP is suggesting is that not everyone has the time to do 5 hour long quest when they reach high levels and so shorter quests with low exp rewards would be good for those who cannot commit to such length.  Equally, something like this which provides some -basic- supplies doesn't seem at all unbalancing to me, but rather leaves -more- time to RP/Explore and means you will not need to spend time hoarding gold and other things or worrying that you're going to get wiped because you don't even have the most basic healing after an event.