Static Hit Points

Started by Ebok, March 06, 2012, 03:45:23 AM

Previous topic - Next topic

Frenzied

Quote from: Barber;2776551. If you make HP rolls give the average, this favors low hit dice classes over high ones. A mages d6 becomes d6+1 with we con and on average, 4, yet a barbarian with his d12 and 14 con becomes an average of 7. Essentially, the higher thr hit dice and the more con, the lower the average. It is a math thing and one I can't explain well without drawing it. Essentiallly, this idea favors classes with low hit dice over high ones because spending points on con will now take more to get the average up.

You misread the initial post and have used wrong numbers.
 
The average taken is that of the dice. The average of a d12 is 6.5, so rounding up that would give a barbarian 7 hit points per level from only the die roll. After the 7 is given then the +2 con, toughness, etc. is added.
 
Also wizards have d4 hit dice with an average of 2.5, not d6. Rogues have d6.

xXCrystal_Rose

Actually the average for a barbarian is 9. Ebok had it right on the original post. The lowest it is possible to roll is a 6, and highest is a 12, so your average will be a 9. Average for a wizard being 3, because the lowest is 2 and the highest is 4.

Frenzied

I forgot that there were minimums to the rolls. I was just taking the average of the dice.
 
You're correct.

One_With_Nature

This is pointless in discussing as already stated, just chug endurance potions scum.

Ebok

Quote from: Mort;277592Actually, I read the suggestion too fast, but either way. It`s not feasible and hence no great deal of time should be spent debating it.

Damn.

Jasede

Quote from: Mort;277592Actually, I read the suggestion too fast, but either way. It`s not feasible and hence no great deal of time should be spent debating it.

Why not? Isn't there an option you can set to make everyone roll max HP?

Just increase the HP of all spawns by 10-20% across the board to compensate. Everyone is happy! Players die because if the unfair increase in spawn difficulty, yet they will feel happy they have max HP and don't "accidentally" die anymore to relevel.

Of course... increasing the HP of every monster might be a dull and horrible task, unless you can do it with a Perl script or something.

Ebok

That doesn't work. You cannot do maximum HP. The discrepancy between the low hit dice and the high hit dice are not feasibly balanced. It's not the trouble of PvM but PvP. The only valid solution is to set average, however they can only set Maximum or Random.

Winston Martin

I like that players die intentionally to reroll hp.

Jasede

Quote from: Ebok;281100That doesn't work. You cannot do maximum HP. The discrepancy between the low hit dice and the high hit dice are not feasibly balanced. It's not the trouble of PvM but PvP. The only valid solution is to set average, however they can only set Maximum or Random.

But that's the thing. People who are lucky or do the crooky "reroll until max" thing have that massive advantage that isn't easily balanced. It's not fair to all the people who just roll with what chance gave them.

It'd be a lot more fair if it was averaged always or if the system saves how many HP you get each level up, so you can't reroll.

But I guess it's just not possible. That's why I think max HP is a solution. Sure, it makes high dice classes stronger- but they can already be, they just need luck and/or rerolls. So not much changes, except for unlucky people.

Isn't that fair?

Knight Of Pentacles

I've never really payed attention to my HP rolls. Just go with the flow and the hand of fate.  Would be nice to have a static number barring constitution and feat bonuses however.

TeufelHunden

What would we all complain or celebrate about if we didn't have random HP rolls? I'm all for max hp rolls though for sure, its just that it will never happen no matter how much we ask, argue or complain.