Beef up Wild Orcs reward?

Started by Egon the Monkey, January 05, 2009, 09:42:57 AM

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Egon the Monkey

@ScottyB:
This is an opinion I've got off doing the quest a multiple times after the introduction of "ruined" gear.
Before, generally if less healing dropped in the endchests, something else had to take it's place, like good equipment. Now, it is more common to get the "goblin dung and Cheese" end of things, as the "ruined" gear is as the name explains, rather useless, and takes up loot space.

@Gippy:
True, some quests should be hard. But only if the reward is commensurate with the risk. For example the old Tomb of Jubal quest could be a bitch, but inevitably dropped gear that was rare or valuable, and impossible to get anywhere else.

And yes, quests should be balanced for the "average build" team, because the result otherwise is Powerbuild Proliferation. An average PC team should be able to profit on all quests (overall, not in cases of bad run/shit loot rolls) *if* they have the right tactics. Otherwise, why quest if it just costs you supplies? Short of only questing with factions/favoured goons, your quest team will always be an average mix of whatever PCs are in that level range and suitable. Average=/=bad team, it means "what you get unless you rig it personally"

@daz
Ironically, have walked this quest 3 man repeatedly with a team of 2 powerbuild defensive goons because they can hold off in the right places and then split the supplies fewer ways.
I've repeatedly *wiped* it with large, decently equipped parties (the average questing team) because it increases the spawns and the chance someone will make a screwup. I'd say there's something wrong when I start fearing for my PC's life and supply situation as the number on our side grows.

Thomas_Not_very_wise

I once watched this supply be defeated by four people, two fighters, two high level wizards. I buffed one, kept him buffed.

He only used four healing potions. The other used 6.

Gwydion

Who were the fighters, Thomas?

You conveniently left that point out. It does, make a difference you know.  

Which is exactly the point.

Jasede

Unless this has been changed in the last month, this quest pays just fine (on average). (I've only done it four times, I believe - twice I died, twice I made it; one time the loot was fairly poor, the other time it was so good that I stand by the first comment.)

As a helpful tip, the time my group /really/ crushed this quest was when using some spells you usually don't bother to use; which are also commonly found in items.

The Crimson Magician

>_> The loot on this quest is absolutely -insane-. Most of the time, anyway, people won't be doing orcs if they don't have a decent weapon / armor set. Things that are battered and such, really only adds to the measure that orcs sometimes do not care for their armor / weapons.

Supplies are pretty awesome, though it is pretty hard to pick things up in the heat of battle. A break or two could be done with. As for shamans, what're you gonna do? Level 1 Fighter / 6 Sorcerer's are pretty strong, and they do spam fireball and combust, though think of it this way; Fireball hits the other orcs too! Though it is a bitch if you get hit up in the thirties. :(

Kilaya76

Often the payout of a quest depends on who is collecting. I am surprised nobody mentioned that.

Gwydion

It does seem that if you start to get overrun, the spawns continue to trigger and the trickle becomes an avalanche, even though no one is coming forward.

This is just good monster AI?  Maybe if the waves were more choreographed with a pause now and then, you'd have time to pull your FD'd members up and get re-organized.  That would make for more RP opportunities I'd think.

All in all, seems like the variability of both loot and difficulty is pretty wide?  Can these be tightened up, or is that just the random nature of scripting?

Thanks DMs and players for your POVs.

Gippy

I just did this quest with a level 5 paladin, level 8 cleric, two level 7 rogues, and a level 8 barbarian/rogue and we crushed it handily and got a nice reward.

Niessen

Niessen was Level 6.  It was fun though, and from the looks of it there was a pretty neat reward.

Nuclear Catastrophe

Beef up this quest

Don't beef it up

More reward for this quest

Less reward for this quest

I won this quest

I died on this quest

It's too easy

It's too hard

Go wear womens clothing

... okay.

Ommadawn


Egon the Monkey

Sorry NC, but I'm cursed with wanting to make suggestions that seem to divide the playerbase :P

[puts on a flowery bonnet]
Happy now?

Nuclear Catastrophe

I like flowers, so yes.

putrid_plum

The quest is fine.  Sometimes you get alot, sometimes you get the shaft.  If it rewards you uber good everytime then it gets spammed to death and the quest becomes ruined.  I do not think that is what the maker of the quest had intended for his work.