The Alchemy Thread

Started by EveryoneIsAWinner, February 17, 2012, 03:40:48 PM

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EveryoneIsAWinner

This is the thread for all information in regaurds to alchemy.
 
Quote from: Brimstone Sermon;272492Seeing how many people reckon the actual way to perform alchemy's hard to get the hang of, I've put together a short primer from the forums and Crafting Menu.
 
Starting Out
Should you want to start crafting on EFU, you'll probably want to make sure your character has the appropriate Skills and EFUSS skills to do so.
 
Alchemy score:
EFUSS Alchemy + (Lore/2) + (Spellcraft/2) + Wizard Levels + Sorcerer Levels
 
Herbalism Score
EFUSS Herbalism + (Lore/2) + (Heal/2) + Druid levels + Ranger levels
 
Cooking Score
EFUSS Cooking + (0.5 x Concentration) + Cooking + DEX modifier + INT modifier (I think, Johannes will have to confirm)
 
The L8 Rogue Perk, 'Apothecary' will raise your Herbalism and Alchemy EFUSS scores by 15 points each, permanently.
 
 
How To Craft
In order to craft, you will need several EFUSS points in the skill or you cannot use the player tool. Select the Crafting menu on your PC (the anvil icon). You'll see a custom EFU menu that includes the option Assign Player Tools. Click on one of these slots and assign it to whatever craft skill you want. The Player Tool will then be available as a class ability like Barbarian Rage and Bard Song. Click on your own PC in order to access a menu that will let you see more information, and buy hints.
 
Hints
Each hint is a tip on a specific topic. The more research points you have, and the more hints you have unlocked, the better then hints you can find. Each reset or 24 hrs you will gain 1 research point, and a choice of up to 3 random hints.
 
Crafting table
Click an empty space to start crafting. This creates a placeable. To craft, add items to the placeable. If they can be used in crafting, they will be destroyed and you will see an effect. Pay attention, because the effects are clues as to what the reagent may do and what you may produce. Once you've put in the last reagent, wait and see what happens. If you have discovered a recipe, you will make a check of 1d20 + your appropriate crafting score. Should you pass the check, the product will appear in the crafting placeable. If you fail to discover anything, the failure messages may hint at how far off you were from creating something workable.
 
The Crafting Table may be buffed with defensive spells to resist damage. It is possible at certain points to cast spells on the table as an "ingredient", but offensive ones will damage it and may destroy it.
 
Dangers of Crafting
Cooking is relatively safe, and should not harm the PC much.
Alchemy and herbalism come with risks that range from summoning monsters that will attack your PC to magical disasters. It is possible for your PC to be permanently killed or suffer a non-respawnable death by the more dangerous lines of crafting. It is not possible to craft in the immediate vicinity of NPCs.
 
Metagaming Warning
This is important. Really, really important. The DMs will punish anyone caught using information gained on one PC on a future PC. When you end a crafting PC, it's good practice to delete any alchemy notes you have in order to reduce temptation to use them. Similarly, it's a bad idea to play more than one character who uses the same crafting system.

 
Props to Brimstone Sermon for this awsome rundown
The Original posting is in the link below
http://www.escapefromundeath.com/forums/showthread.php?t=63230
 
 
Quote from: Johannes;195687Exciting features of the new crafting system:
  • No more fixed recipes. Thanks to a secret underlying mathematical formula, there are theoretically infinitely many means of obtaining any outcome. You only need to find one!
  • Almost one thousand craftable items at your disposal, ranging from simple war-paints to formidable magical dweomers. Dozens of explosively negative effects for failed crafting. Hundreds of context-appropriate descriptions which describe the crafting process as it occurs. All of them completely deterministic.
  • Use almost anything in your recipes. Now you have a use for all of those scales, venom vials and animal guts which keep appearing on quests!
  • A system which rewards hard work and research, not luck during quests. Crafting no longer requires you to harvest obscure quest drops which appear once during a blue moon. You can theoretically create anything in the system with materials which you find while exploring, or from in-game vendors.
  • A scripted research system which gives you clues about what sort of ingredients can help you to achieve powerful effects and take your crafting to the next level.
A Quote from the maker of this wonderous crafting, about how truely complex it is.

The Pathfinder

Would like to add that the Witchcraft Sorcerer background gives +5 EFUSS Herbalism and Alchemy.

Aethereal

Quote from: Johannes;272663Several significant craft-related changes have now been implemented:
  • All crafting DCs have been increased enormously.


  • Crafting DCs may be decreased by using valuable or especially interesting items when crafting. Using more such items will decrease the crafting DC further.


  • The probability of stumbling into an item-related recipe has been significantly increased, with as high as 50% rates of success.


  • Hard limits on items are now gone. There is now a fixed period between individual units of a single item being crafted which can range up to a period of 3 months.
With these changes, a fundamentally different approach will be required to excel in crafting. Though you should theoretically maintain all of your previous recipes, the DCs of many or most of them will now be completely inviable in most cases. We wish you all good luck!

I have emphasised the second and third points, as anyone who wishes to succeed in the new paradigm of crafting will do well to note them.
---
'Even life eternal is not time enough to see, all the folly and despair of poor Humanity.' - [url=https://www.youtube.com/watch?v=OJAoaCHdTJY]To Life - A Shoggoth on the Roof[/url]

It is through Art, and through Art only, that we can realise our perfection.