Druid

Started by Mr. Cheez-It, October 11, 2005, 02:37:04 PM

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Mr. Cheez-It


Mr. Cheez-It

Rules
  • Must be of a neutral alignment. Druids are unable to progress in levels if their alignment ever becomes non-neutral.
  • Must serve a patron deity. Upon character creation, players must enter a name of a nature deity (listed below) in the “Deity” field and choose an alignment associated with their character's god (keeping in mind druids must be neutral). Druids that do not have a deity or are of an incompatible alignment will be unable to cast divine spells.

QuoteNature Deities - Chauntea, Kossuth, Malar, Mielikki, Silvanus, Talos, Umberlee, Auril, Eldath, Gwaeron Windstrom, Lurue, Nobanion, Shiallia, Talona, Ubato, Ulutiu, Thard Harr, Aerdrie Faenya, Angharradh, Deep Sashelas, Fenmarel Mestarine, Rillifane Rallathil, Solonor Thelandria, Baervan Wildwanderer, Segojan Earthcaller, Sheela Peryroyl, Anhur, Isis, Osiris, Sebek, Hiatea, Sekolah, and Cyrrollalee.
  • Weapon and armor restrictions (explained above).
Class Changes
    Druids receive a special tracking ability at level 6.

    10% movement speed increase if the PC has 3 druid/ranger levels, and is in a wilderness area
    15% movement speed increase if the PC has 6 druid/ranger levels, and is in a wilderness area
    20% movement speed increase if the PC has 9 druid/ranger levels, and is in a wilderness area