H'bala Vines

Started by One_With_Nature, November 23, 2011, 03:29:00 PM

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Arch Rogue

Assassin vines, seriously?

With the amount of +save vs poison items, +fort items, ironguts pots and their low stealth and their low speed these are never a problem unless you are completely useless.

Also that does sound like a bug, the PFE thing.

TheImpossibleDream

Quote from: Arch Rogue;265764Assassin vines, seriously?

With the amount of +save vs poison items, +fort items, ironguts pots and their low stealth and their low speed these are never a problem unless you are completely useless.

Also that does sound like a bug, the PFE thing.

I'm not one hundred percent sure, but I believe assassin vines effect is poisonous where as the h'balan vine effect is an mind spell effect, meaning buffing your poison save will not help against the h'balan vine only the assassin vine.

Brimstone Sermon

Have assassin vines got speed nerfed? I was under the impression they are still pretty quick and would invariably catch you up while you transition and kill you. On the other hand most wilds PCs have speed boosts enough to outrun Vein Vines.

As a general hint, I have always had /c track -race elemental hotkeyed as a macro so I can spam it in areas where I think i might be near assassin vines. I do the same for Undead to warn about vein vines on rangers/druids.

Sponduli

Quote from: TheImpossibleDream;265765I'm not one hundred percent sure, but I believe assassin vines effect is poisonous where as the h'balan vine effect is an mind spell effect, meaning buffing your poison save will not help against the h'balan vine only the assassin vine.

They're both poisons and paralysis is a mind-affecting effect. But being undead, the H'balan vines are evil, so it's blocked. Could be unintentional.

Platine Dispositif

I always thought the paralysis effect was meant to sort of symbolize you get entangled by the vines.. but then that'd probably also make the vine itself immobile which is not the case, so, poison seems more likely. While I sort of like the dread that sighting even one of those brings out in me after just a first encounter, it also made me stop going out and about these areas alone. I'm just that "completely useless", haha. :D

Arch Rogue

Quote from: Sponduli;265768They're both poisons and paralysis is a mind-affecting effect. But being undead, the H'balan vines are evil, so it's blocked. Could be unintentional.

Paralysis isn't necessarily a mind-affecting effect at all, in fact in most instances it will not be.

Tinker Tom!

All paralyzing abilities (except for flesh to stone like abilities if we can even consider these?) are blocked by their corresponding protection v. alignment

Clarity does not remove any paralysis type of spell

H'bala Vines are evil and this should well be intentional, so PvE functions as it should. They're poisonous as well, so that's what the save is up against when PvE isn't up

Assassin Vines are (afaik) not the outcome of dark magics, so they're probably TN like anything else that comes natural in nature, something which PvE cannot protect you against. They're also running a save vs. Poison.


All vines do creep around slowly and unless you're walking almost straight into their pathing you won't get caught, and yes, H'bala vines do occasionally manage to get on me when I walk around in Detect mode with 16 Spot.

Hope that answers your questions and concerns guys.

TheImpossibleDream

Quote from: Arch Rogue;265808Paralysis isn't necessarily a mind-affecting effect at all, in fact in most instances it will not be.

This was my line of thinking, the spells Hold Person and Hold Monster were changed to mind effecting. Effects such as On-Hit Paralysis should count as a Paralysis effect and not a mind effecting spell unless the effect is "on-hit hold person/monster"

One_With_Nature

I'd just like to point out its not Assassin vines that are being discussed here, they share similar traits to the H'bala vines but are by no means the same. Just for those who seem to think they're really slow, they're really not. Only when in stealth sure as soon as they come out without speed bonus you won't run away from them.

derfo

This thread has served it's purpose.