A more apathetic Old Stones?

Started by Egon the Monkey, September 13, 2011, 04:59:36 PM

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The_Sacrilegious_Scorn

Transitionruns are lame. Some people have slow connections and may take as long as 60 full seconds to transition, if not even longer. This gives the attacking PC a bigger, and bigger lead per transition they go through.

Have all doors lock instantly as PvP fires off in town.

Roxy

I've played on this server about three months and didn't know the Old Stones is supposed to be cursed.  I guess I missed that NPC conversation.  

I always though "no muster in Old Stones" was an OOC control enforced by NPCs and that players tacitly adhere to out of respect for players of evil PCs who need a place to grow/plot/plan.

Egon the Monkey

Just to be clear, I have pursued IG methods to block access, and been denied by specific NPC orders. it's not for lack of trying that there's access.

Arch Rogue

As for the argument about NPCs who live in Old Stones being opposed to buffed up ganksquads coming in, what's wrong with that Yalta? The same goes for if you want to gank someone in the village.

All I see in this thread is whining from people who ordinarily play reactionary PCs who are bummed they can't do what they usually do and form up a ganksquad and just FD anyone being dynamic and attempting to change the status quo.

Talir

A few less insults would be wise to consider for those who wish to continue posting here.

I am surprised that a lot of you don't seem to know that the villagers find Old Stones cursed. So I'll try to make this a bit more clearer in the module.

Old Stones is an ancient tower shied by the majority of the Mistlocke population. Its residents are primarily those suffering noticeably of the Withering, refugees or exiles that have found nowhere else to live and dare not brave a wilderness life, volunteers that have chosen a life there and members of a more chaotic inclination that would be welcome nowhere else in the community. The people who live there tend to form into tightly knit groups that fend for their own interests and is at constant conflict with the rest that may be threatening them, or loners who try to stay out of it all. They don't have an interest in the rest of Mistlocke and Mistlocke prefers the people of Old Stones to remain where they are (or have made the efforts to place them there). Its residents are after their own interests and handle situations their own way.

When people go there in blazing enchantments and weapons bared, it is not a reaction Us vs Mistlocke but a perceived threat to an individual group's territory/dealings when NPCs make it clear the PCs are unwanted there. Grosse, like Scabbardjelly Jack, would protest against weapons unsheathed and a gang of what seem like brigands enter the restaurant/inn. Warbands prowling Old Stones looking for trouble will find it, just like the Muster would react to anything similar happening in the rest of the village. Otherwise, the population tends to be extremely apathetic to who else chose to make Old Stones his home or groups passing through.

The increase of criminality and what seems to have goaded this suggestion is the actions of PCs chosing to live there and embrace that manner of conflict. It will flux on PC initiative and you have all the resources you need at your disposal to solve it as you see best. What applies for people going out of Old Stones applies for you and each will require a DM overseeing. This will not change.

The villagers of Mistlocke have lived with the fear of Old Stones, not for its less savory elements but because of the curse that exist there. While it is not common, strange occurrences tend to happen in the old tower that cannot readily be explained, or corpses found in the dark where no one seems to live. The Muster does not set foot inside because if not the curse or the residents that are wildly antagonistic to any Musterman's presence (perceived threat to business) get them, the tower itself is loose and collapsed passages not uncommon.

Going to lock this thread.