Unlockable, faction only quests

Started by Keeper of the White Wyrm, July 08, 2011, 06:00:37 AM

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Keeper of the White Wyrm

I was reading the old forums looking for the funny post about illuminaughty possessing Herald Jafar and the interview regarding pies, and I came across this.

http://www.escapefromundeath.com/old_forums/viewtopic.php?t=6828&highlight=pie

More pointedly is what Exile Strife said:

Quote from: ExileStrifeI really like the idea of  unlockable quests faction members could give lower levels the chance to  do.  Perhaps, even, some sort of tool the faction member could have to  give the quest to newbie_X right on the spot, making that particular PC  the person newbie_X has to come back to when the quest is finished.
 
A small expereince reward could be added to the event, and then possibly  have it up to the PC faction member to reward with gold.  I expect it  wouldn't be abused by our current faction members, and would encourage  PC interaction, rather than routing it to NPCs.
 
For example, members of the Spellguard would have a 'reporting sheet'  given to them that has the ability to target a PC to initiate a quest.   This particular one would be for finding a troublesome citizen who cast  been casting magic.  When the 'reporting sheet' is activated, the person  gets a journal ping and 'commoner' is spawned somewhere  (sorta like  the bounties), who every once in awhile casts a cantrip.  If the new  player finds the PC, dialog can be initiated with the  persuade/bluff/intimidate options, all trying to get the person to come  with him to the tower.  If they succeed, the casting NPC goes off and  disapears (handled ICly as if the NPC went to the tower for the  punishment), and the PC Agent would get a message saying the PC was  successful.  On failure, the Agent would be informed still, knowing that  this troublesome NPC hasn't turned himself in.  Once the PC returns to  the PC Agent, the agent can activate the other ability of the reporting  sheet to end the quest and give a bit of xp, and gold.

Granted, this is several years old, but I firmly believe this could be worth pursuing!

Keeper of the White Wyrm

Realistically, this could be Mustermen giving new PCs a task to locate a Random, NPC criminal hiding in Old Stones and this criminal would have a dialogue option that responds to the PC with the quest they can be bluffed, cajoled, etc... And they would follow the PC out of the Old Stones and the PC can 'arrest' the individual.

Don't know if it can work, but it would certainly give new players aware of certain boundaries, like how Old stones is a dirty criminal scum filled place, as well as send them to one of the most awesome places in Mistlocke

Kinslayer988

It would definately be a unique scripted quest and likely a lot of fun.
<SkillFocuspwn> no property developers among men only brothers

Equinox

This sounds amazingly cool, if do-able I would definately advocate such.

Luke Danger

Agreed. I would actually suggest some quest lists posted in faction HQ's; for example a common IC with the Order/Vortgyn's Rest Militia was good old Cassius and his regular gnoll problems; we'd IC it as 'got a report from Cassius' or something to that effect; putting an IG listing in the faction HQ's wouldn't be a bad idea and would make a lot of sense.

But yes, definitly add PC quests like this. Difficult to abuse and is a great way to have faction members test wannabe members.

Semli

This was implemented as for the Watch. There was a lowbie quest that was only accessible via an NPC behind several locked doors that a Watch PC member would have to unlock and lead quest takers too.

The end result was nobody ever did the quest. Good in theory, bad in practice.