Fix Granary quest boss

Started by Jagged, July 12, 2011, 11:36:52 AM

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Jagged

Currently he charges the mass of adventurers entirely on his own, and gets curb-stomped by a multiple adventurers without a thought.

My suggestion is to spawn a wave of goblins to come up running to meet the party along with the boss, or to keep the boss in the back with the last spawn, so that the group is forced to engage him along with the support of the other baddies.

Aye Lad

I agree, this guy can be taken out pretty easily on his own...Sometimes. I have seen times where he, alone, put down the questing party that had no trouble with the goblins, and that's without DM spice.

The other alternative is to get him to drink more potions to beef himself up.

Jagged

Tbh, I purposely wait for his HP to get low so that I can shoot him down with a spell before he gets to drink a single healing potion, as I do with all bosses.
(And no, the potions they don't drink don't get dropped)

Relinquish

Sometimes he spawns with the goblins, other times he charges.

BrittanyPanthas

While we're at it, we should raise his AB by at least 4 and give him Improved Critical.

His current AB is a joke!

Valo56

That a dwarf in full-plate with a greataxe is so easy to kill, even by a group of adventurers facing only it, is a little odd. Higher AB, and some potions, would be good for him, yes.

Jagged

Yeah, he currently has 6 AB and hits for an average of 10 damage. lulz

It's a levul 6 quest, damn it!

Staring Death

It's a level 2 to 6, not a level 6 quest. Bear that in mind.

Jagged

The boss should at least be level 6 if it's a level 2-6 quest, no?

Jagged

The server pretty much throws level four at you before you even interact with other PCs, so it's more like a 4-6 quest. =P

Jagged

He's like a level 4 gimp fighter.

Semli

He can go down pretty hard. I've also seen him bitchslap groups back in the day when this was on the Zig, dunno if he's been edited or the groups hitting granary are just bigger (probably the latter, servers more popular and people can't seem to keep their levels, plus you almost always catch him solo irregardless of group size). He can still take people out if he gets a lucky crit, but it doesn't always happen.

Just a server trend I think. He isn't well balanced to the groups of 5-8 that have been running the QA of late as opposed to ye old 2-3 runs, but the rest of the quest is so I'm not really bothered by it.