Phantasmal Killer

Started by Nihm, July 04, 2011, 01:22:25 AM

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Ebok

ditto. However I do think Death spells should still most often end in death. Its just nice if we could find a way to trasntion into that doomed end, rather then BANG fugue.

Egon the Monkey

@aclockworkMelon
Yeah, I considered that, except it would make it possible more powerful in Subdual Mode than Death mode. Down and bleeding out, you can be healed and get back up. Subdued, you are out for the count as it WILL knock you out of the fight. You could therefore Sub someone then FD them. The idea was that Death spells should give a chance to save the dying PC, making them less cheesy and more interesting. For example, firing a Deathspell on FD to cover your getaway, leaving your foes to go back for their ally. Could be 4 HP and KDed as per Gust?

TakenByVisions

Quote from: Egon the Monkey;248465@aclockworkMelon
Yeah, I considered that, except it would make it possible more powerful in Subdual Mode than Death mode. Down and bleeding out, you can be healed and get back up. Subdued, you are out for the count as it WILL knock you out of the fight. You could therefore Sub someone then FD them. The idea was that Death spells should give a chance to save the dying PC, making them less cheesy and more interesting. For example, firing a Deathspell on FD to cover your getaway, leaving your foes to go back for their ally. Could be 4 HP and KDed as per Gust?

If you're in pvp and go to bleeding, you should still be considered subdued and out of the fight without permission to get up from a DM.

lovethesuit

Quote from: TakenByVisions;248469If you're in pvp and go to bleeding, you should still be considered subdued and out of the fight without permission to get up from a DM.

The only reason to stay still when you're subdued is because you've lost the fight. They've won. It's a mechanic to keep players involved in the conflict. It's an alternative to immediate FD. If you're bleeding, it means somebody wants you to die but they haven't finished the job yet. They haven't won. Different subdual states, different win conditions.

I'm sorry, but if you're saying that I'm supposed to sit there and let you kill me, then I refuse. If I get the chance to get up from bleeding, I'm going right for your throat.

Egon the Monkey

If you're downed into negatives and get healed, you can get up, Dms have confirmed it before, but that exact situation of sub someone, then FD them is why I asked. Someone being healed and getting up again to kill you is the admittedly small risk you take on FDing them over subduing. To state the obvious, if the Death System was designed to take bleeding PCs out of the  fight for the duration as well as dying, it'd apply the subdual effects even after they recover, if it was a PC dealing the blow. Of course then you could just keep hitting them until they died.

Back on topic, the suggestion I'd made was to apply a change to deathspells across the board. They're incredibly frustrating things in that your allies can't respond to save you and the counters to Death are short duration and rare. A couple of ice Storms might wreck a PC but Insulation's not hard to get or you can heal someone if it doesn't finish them. Tentacles is horrible but does take a while to kill someone since the change, so a brave/buffed PC can run in and heal, or someone can AoE dispel it. If your PHK Driveby TN Illusionist had to stick around a few more rounds to finish the job, it wouldn't be seen as such a cheap shot. If a superboss NPC's deathspells led to widespread chaos and panicky healing rather than PCs suddenly dying without a chance to counter it, it would be more of a group challange and less of "well, we're fugued, sucks to be near that when it turned up".

TakenByVisions

Actually that is confirming that you should check with a DM at the time, not the other way around.