Curses

Started by Drakill Tannan, June 29, 2011, 12:59:59 PM

Previous topic - Next topic

Luke Danger

Make a small XP cost involved with this (about on par with Remove Curse's), but make it require some time to use. Perhaps require a specific focus (not just a scrying focus) to do?

chezcaliente

Surely you can use blood tools on a blacked-out PC? If so, I would agree that a vial of blood should be required to cast such a curse. While blacked-out they would have no idea whether or not you had taken blood.

Kinslayer988

<SkillFocuspwn> no property developers among men only brothers

Drakill Tannan

Porklot.. THeDIamondJ, did you read the suggestion? The effects i proposed are hardly mechanically deadly. Mostly they are intended to create mistrust, such as making the paladin think you're evil, or the druids to think there is something wrong with you, you to be scared because there is a disease and thus feel threatened.

They are nowhere near "Instadeath" to an offline player.

And there is an XP cost, i'm not talking about 25xp, maybe i should have specified it's soemwhere along 150xp, they aren't spamable, consider you'll have to be re-castong them because the PC will get the remove curse cast on him eventually.

Luke Danger i did say you need to head to an altar placable similar to the scrying focuses to do this.

Guys please read the suggestion before attacking it.

Ebok

The plagued curse should provide an additional fort save on rest to avoid gaining the disease at all. Allowing durable people to be durable. (disease is harder to get rid of now then before, or maybe I haven't found the 15gp cleric yet). I'm also worried about how this would effect someone who needs to rest every 30minutes in extended play, because resting triggers the effects of the disease and then it hits you with another? It feels very capable of ruining a mage's day on an ooc level.

The Druid curse would need to be added naturally so that the feeling could be misconstrued. Otherwise if this was the only way something would feel wrong, instead of it causing the druid distress, it would be an alert that the person is cursed. Though deer can be quite vicious to certain characters, and fireflies all chasing after people would suck cause I like them floating in the forest >_>

I'm not entire sure if tricking DE is something we want, because a the penalties for ignoring it are very potent and this ability could be used to harass paladins very easily (target their allies). Or hitting someone mid quest, and tearing a group apart halfway through. I can just see a lot of potential abuses on this one.

I like the idea, but Im not sure I'm comfortable with the proposed setup.

Drakill Tannan

Quote from: Ebok;247718The plagued curse should provide an additional fort save on rest to avoid gaining the disease at all. Allowing durable people to be durable. (disease is harder to get rid of now then before, or maybe I haven't found the 15gp cleric yet). I'm also worried about how this would effect someone who needs to rest every 30minutes in extended play, because resting triggers the effects of the disease and then it hits you with another? It feels very capable of ruining a mage's day on an ooc level.

Quote from: MePlagued
Every time the character rests he catches a disease, unless he/she  is already diseased (Something not too draining) Untill remove curse is  cast.