Too easy?

Started by Letsplayforfun, November 16, 2008, 08:34:33 AM

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Egon the Monkey

I'm getting a lot more fugueings than in the UD, but that may be because I played a backliner with about 18-20 AC and the capability to create a ton of useful consumables :D.

One thing I've noticed it a prevalence of different dangers. There is a LOT more poison around here, there are several things that have natural +1 weapons or dispels to rip Blurs off, and plenty of things with KD. Also, the city turns into a dangerous area after dark. On the plus side, no Hook Horrors.

I'd say it's easier to level with the number of good XP quests, but also a lot easier to get killed by a lot of things capable of huge crits, dispels, or other "spikes" of trouble.

Damien

I am actually finding quests particulary difficult. I've yet to have one blur potion on my almost lvl 6 char and most of the time I am stealthy while people fight. Also the people who seem to be succeeding at all the quests causing them to be harder makes me cry...

superfly2000

Uhh....the quests get harder??

PanamaLane

I think it almost entirely depends on how much DMLove/DMHate(spice)/Consumables you have. I'd actually say EFU:A questing is a much more imbalanced experience, easy for some and tougher for others.

Oroborous

I'd say its about the same difficulty for me.

I can has fun?

It depends on what you're asking. Are the quests too easy? Sure, some of them actually are. Is EfU:A too easy? Fuck no, it's way too God damn hard. It's too hard to find a DM*, it's too hard to find a plot, and it's way too damn hard to find a group of like-minded characters.

I can log in to just about any other major server and get a character started ASAP, jump in to a plot, and there it goes. Here, I used to have trouble, but it was always for IG or plot reasons. It was never as bad as it is now. I hate the fact that other servers are picking up disaffected NWN2 players, while my favorite server is losing players.

*This is based on the experience of someone who hasn't devoted much time to play in the last two months. Your actual gameplay experience with EfU:A may be different. Please consult your local DM for personal diagnosis and treatment.

PanamaLane

Outside of questing, yes, I agree that things are harder then they were when we had a lot of active and engaged DM's.

I compare the last couple months of Archipelago with Beta in the Underdark. Same kind of tweaks and squeaks that need oil, but the difference seems to be that where as in Beta, there was nearly a 1/1 DM to player ratio, right now, its seems at least like there is a 1 or 2 to the entire server ratio.

It could use some more attention is all I mean by that. The active DM's are doing a great job, but it could use some more. I also know its tough to stay involved in a 4 year old game, for all of us. I just hope this isn't the begining of the end.