Some suggestions

Started by VanillaPudding, June 14, 2011, 05:30:54 AM

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VanillaPudding

- Less requirement on search in the first quest. Add some other skill checks for a variety of classes and possibly reduce the spawns a bit for the non-melee style characters.

- A few more solo quests in the low range around Mistlocke. Some remain in the old city, but I think the path you're lead on tends to cause people to skip them.

- Move monsters from transitions. This is happening in some of the Mist portals, the Warden's plaza and neighboring zones, and the desert areas both new and old.

- Some guidance in-game as to where quests may be. (Some of all levels)

- A more advanced Mist-transition system. Something that might allow those characters who earn it the means to see where a transition goes, access special locations, and possibly even modify them for a duration. I find it strange that a lot of characters simply do not care about the Mist even now, so this may be a way to resolve that issue.

- A starting portal that allows you to begin after the Dream sequence.

- A reputation system / rating with the DM controlled factions. Possibly allowing new conversations, pricing changes, access to special areas, ect. This might also help with how NPCs often act completely different in regards to your PC depending upon which DM controls them.

Drakill Tannan

Quote from: VanillaPudding;244216A more advanced Mist-transition system. Something that might allow those characters who earn it the means to see where a transition goes, access special locations, and possibly even modify them for a duration. I find it strange that a lot of characters simply do not care about the Mist even now, so this may be a way to resolve that issue.

Divination imo.

TakenByVisions


Kinslayer988

Maybe have something like an attunement meter IG?
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