Sad Bench Warrior

Started by CorstoTerrore, July 26, 2018, 06:23:59 PM

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CorstoTerrore

Okay. First thing... I generally don't do these kinds of posts, mainly because I never feel like I play important characters that had an impact on the world at large. Tyvalt was certainly not important, but I suppose this is something to do since quite a large percentage of the (daily) active characters knew him by name, face and of his few habits. He was just... always around.


The whole concept was pretty much a copypaste from an online game of Dungeon World I was part of some years back. Even the name. Tyvalt's powers in the DW game were so similar to the ones of a cursed barbarian, I had to see how it'd play out in EFU. I made slight changes to the personality, EFU's Tyvalt being less of a monster and far more glum and bleak.


His backstory was something no one really found out, one or two people tried but didn't push hard enough. That's how I roll. I never force my characters' stories on anyone, only those willing to take the time and effort might find them out. Usually means my characters seem bland and one-dimensional, but that's how I roll.


Basically, while still on the surface, he had a small farmstead, and a wife who was with child. One evening as he was returning home from the woods, he found the door open, and, inside, a ghoul that had killed his wife, and was in the act of eating the unborn child. Naturally, he killed it. Rest is about wandering, surviving the Dread, then stuff in and around Sanctuary. That single moment of seeing the ghoul and its work was the one thing that always kept haunting him, during sleep and moments of idle time. That's why he always wanted to head out somewhere, because combat brought momentary release from reliving the same thing, over and over.


The curse part I never decided on. I had no predetermined story for it. Had he survived a bit more, somehow joined a group that felt natural so that the story would involve more people, my plan was to contact a DM in case one'd be willing to start running some story events around that, how THEY wanted, so it'd be a surprise journey for me too. Tyvalt only knew something weird was up, some power occasionally brought him back from the brink of death, making itself manifest as a beastly, bloodthirsty warrior. Some force slowly mended his wounds and toughened his skin against blows.


All in all, a pretty basic tragic character.


I finally decided to end him after today's foray onto the surface. With his backstory, it was hard to justify him respawning every time, so after the Mound battle, which was where he died last, I decided that the next time he dies, that's it. End of story, regardless of wasted RP potential.


I have zero screenshots, and certainly no big spoils of war. Everything he had, anyone could've had from spawn drops.

Random_White_Guy

It's always fun to pursue nebulous curses.
I really enjoyed the interactions and it was fun to see a PC bring some flavor to the square!
Good luck on the next one
[11:23 PM] Howlando: Feel free LealWG
[11:23 PM] Howlando: I'll give you a high five + fist bump tip

[1:34 AM] BigOrcMan: RwG, a moment on the lips, forever on the hips

Miraie

I enjoyed the gloom! I have always found withdrawn characters difficult to play since it can be hard to get chances to interact. I believe Tyvalt struck a good chord between melancholy and participation. Thought he was a werewolf, though!

cmenden

Oh man! As someone who cannot RP a subtle PC to save my life, I really enjoyed the subtle mysteriousness of Tyvalt and wanted to know more!


(I have this prob too, but next time nab more screens! :D)

Silvermoon_Dervish

It was nice meeting Tyvalt soon into his life and selling him a set at a "newcomer into this dark world" discount. His gratitude was my first impression of him, and it really sold the PC for me. Well done.
Yip yip

Stramih

Now even benches tell tale of sad emptiness of our god forgotten place..