Remove Immunity to Spells via Level

Started by Yalta, September 16, 2010, 06:45:33 PM

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Listen in Silence

I don't agree.

I see too many spells becoming too powerful, and wizards in general far too strong. Necromancers for instance, with Cloud Kill, would become very overpowered.

DollarPhil

Not unless Necromancy starts affecting Conjuration spells... ;)

PlayaCharacter

I remember suggesting that we remove the level cap on Sleep and my idea got shot down almost immediately.

lovethesuit

Sleep, yes. Other ones? Meh.

Diz-e

BADUMP. I'd like to see Sleep and Daze both be uncapped; I feel there won't be any serious balance issue, as Daze only lasts 2 rounds and is fairly low save, and Sleep has the aforementioned 4+1d4 HD limit already. Low level enchantment is kind of hurting otherwise, tbh.

you axed for it

The last thing wizards need is buffs. Just stop plz.

Spiffy Has

Buff pure ftrz plz

Diz-e

this isn't about buffing wizards. this is about making enchantment more useful for low levels and maintaining some balance. seeing as necromancy got such a "buff" it seems only fair to even it out for these low level spells.

Drakill Tannan

Removing the caps seems like a good idea. For scare worked wonders, its usefull but far from OP. I'd love seeing this cap removed from sleep too, and daze.

However removing it from cloudkill seems like a bad idea. Any level 9 wizard could potentially kill ANYTHING if he gets lucky.

Yalta

Can't any level 9 Mage kill just about anything if he gets lucky though? A good roll, matched with the right circumstances and tactics makes mages deadly.
 
If Cloudkill is thought to be OP (like say Evards Tentacles was) then tweak it down somehow?
 
The principle of the OP was that having complete "immunity" to a spell based on an OOC PC level where one minute it effects you and the next, if you level-up, it does nothing, is lame.

PlayaCharacter

Why not implement this, and if it causes too many problems, change it back to the default? The level caps make sense on an epic level server, but not so much on EfU:A.

BoomdaddyBP

In regards to Cloudkill: Yes, let's remove the cap for a spell then nerf said spell because of it.... or just leave it as is.

Additionally, I thought sleep already had the cap removed yet b/c of the weird way the spell works it will remain fairly useless against anything of decent level and always useless against high levels. Daze could be alright but with the new spells it seems unnecessary.

Shamtastic

Please boost power to Daze, Colorspray and sleep immediately, because my char uses them constantly, and they never work.  I have no other reason, just want to be blatantly selfish..oh and make perks for pure fighters too! I may play one some day, ..and umm..Clerics! They need perks, I have a concept for a really cool one...Oh! And Paladins.. Cause they need luv..

Germain

Quote from: Shamtastic;236206Please boost power to Daze, Colorspray and sleep immediately, because my char uses them constantly, and they never work.  I have no other reason, just want to be blatantly selfish..oh and make perks for pure fighters too! I may play one some day, ..and umm..Clerics! They need perks, I have a concept for a really cool one...Oh! And Paladins.. Cause they need luv..

lol

Divine Intervention

The others not so much but sleep should definitely be uncapped.  Why anyone would thinking making a spell of the absolute worst school slightly better is a bad thing, is beyond me.  Enchanters already suck in PvE compared to most wizards (see loss of blur, invis, imp invis, displace and no diviner upgraded clair/clau) so I think upgrading this spell even if only for specialists would be a welcome addition.