Reduce Respawn XP Penalty

Started by Beat Goes On, March 28, 2011, 07:01:07 PM

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Juzza

Someone lock this thread before it becomes another marksman perk fiasco.

Lenthis

Simply newp, its been like this.. will be like this, and I love loseing 1/3 exp :D

Egon the Monkey

I'm ambivalent on it. I've generally found lack of questing to be the reason PCs don't reach high levels, with more deaths happening at lower levels where losing a level or even two is less of a big deal. I don't want deaths to mean little, but 1/3 has always felt like it goes beyond a reason to not risk your PC stupidly, and into frustraion. Especially if you feel under OOC pressure to respawn because it's dull to sit around in the fugue for 45 min while your mates haul you to the temple.

I know, if you're a decent level you might be able to afford a Raise Dead scroll as an emergency supply, but... I know precisely one place that sells them, and a huge number of PCs would not buy it off that merchant or ICly know about it. Also would you rather spend 2000 gold on that, or on supplies to ensure you don't have to use it?

"It's always been like this" is a defunct argument when the rest of the rules change, Lenthis.
  • Higher-level deaths knocking 1/3 XP off you is frustrating as hell if the PC isn't rich AND carrying his money or has rich friends.
  • These deaths tend to happen due to unforseen circumstances like ubercrits not predictable mistakes, so that rubs it in more.
  • They are in my experience, the biggest thing fueling ragequits of interesting PCs. Players are angry at a crappy little roll costing them the levels, and would rather start afresh than get back on the horse. It's hard to talk players out of quitting when this happens unless they have a powerquest team to ride along with.
  • Since "Ah screw it, enjoy the loot" is the most demoralising tell I can get on EfU as it means an end to a story that could have gone out more interestingly, something to dissuade that would be good.
  • With XP nerfed at 8 onwards, implementing an XP loss reduction appears more likely to maintain non-questgrinding PCs at medium-higher levels (7-8 ) than to see a proliferation of Level Nine PCs, since if you quest hard enough to aim for 9 or 10, you can get it back again the same way. If you got their off DM XP or occasional questing, it's far harder.
So, a suggestion:
The Jergali Insurance Policy. A one use, 2000 gold item that can ONLY Raise/Resurrect the PC named on the front of it.
 Have it named when given, and bought through a conversation with Sanq. It'd be a gold sink, and something that isn't worth stealing off a body, saving an ally with, or keeping as loot.

Lenthis

Egon, I like 1/3rd beacuse it means, everyone is equall when you get higher levels you need to be more carefull. It makes sence, if you die you keep oving pcs end beacuse people want them to end, not beacuse they died. You dont rage quit on concepts your truely passonate about.

Howlando

This isn't going to change.

With packs being turned into one item it seems like a lot of the annoyance of carrying someone's equipment goes away. You can also purchase Candles of Life somewhere in a central location for a very reasonable price, although they go away after a server reset.

Ommadawn

What about allowing people to purchase raise dead scrolls from one of the temples, say for 2000 gold? Perhaps restricted so you can only own one at a time if possible (or needed). It would be sort of like an insurance policy you can carry around with you that can be used on you if you're killed.

As for the XP penalty, time has shown it works and keeps the server character levels at a "level" the DM's are happy with. It hurts to die, but it should I guess. I've done it often enough, and almost always for stupid reasons.

Mort

There are some raise dead scrolls available to buy. They are expensive and rare.