More Perks?

Started by Thomas_Not_very_wise, February 13, 2010, 02:55:46 AM

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tropic

Because there are few appropriate selections for Monks:

The Path of the Shadow
Your master emphasized your training in assassination, but neglected your effectiveness in a straight-up, knock-down fight. (Monk only)
  • Hide +3
  • Move Silently +3
  • Discipline -3
The Way of the Raging Fist
Your Stunning Fist attack draws upon your ki to such a degree that it hampers your balance, but when the attack lands it is much more difficult to resist. (Monk only)
  • Stunning Fist attack penalty increased to -6 (from -4)
  • +2 to Stunning Fist save DC
The Way of the Subtle Fist
You strike more precisely with your Stunning Fist attacks, but with less resonance. (Monk only)
  • Stunning Fist attack penalty reduced to -2 (from -4)
  • Duration of the Stunning Fist hold effect reduced to 1 round (from 3)
Lumbering Ogre Style
Your fighting style mimics the mighty ogre. Your movements are ponderous but you strike with incredible force. (Monk only)
  • -10% movement speed
  • When not using Flurry of Blows, you have a 5% chance to stun on hit (DC 14 Fort to resist, Stun 1d2 rounds).
Thousand Cuts Style
You attack in a hail of punches and kicks, probing for an opening in your opponent's defense. (Monk only)
  • When using Flurry of Blows, your attacks suffer -2 damage but gain +1d10 massive criticals

The Boom King

On that note-
 
Drunken Master (Monk Only)
 
When inebriated the Drunken Master gains the bizzare ability to weave away from an opponents blows. Unfortunately, his attacks are limp weak blows.
 
When a monk drinks an alchohol he gains the following:

 
+1 AC
 
- 3 damage or so, up to the discretion of the DMs.

tropic

Lanky
Your long legs get you where you need to go, but occasionally get tangled up. (non-Halfling, non-Gnome, non-Dwarf, non-Monk, non-Barbarian)
  • +10% movement speed
  • -1 reflex
Scared of the Dark
Sleepless nights were the story of your childhood. Every creak in your house kept you awake for hours. You've got a phobia of the dark that leaves you paranoid and timid to this day.
  • +4 listen and spot at night
  • -1 will
Queen's War Veteran
You and your family have served the noble families of Old Port for generations. Most recently, you served faithfully in the Queen's War, but sustained an injury. Now you receive a small pension which almost makes up for the limp. (Lawful, Human only)
  • +2 discipline
  • +2 persuade
  • -2 reflex
  • +3d10 gold every reset

TheImpossibleDream

Quote from: tropic;214846Because there are few appropriate selections for Monks:

The Way of the Raging Fist
Your Stunning Fist attack draws upon your ki to such a degree that it hampers your balance, but when the attack lands it is much more difficult to resist. (Monk only)
  • Stunning Fist attack penalty increased to -6 (from -4)
  • +2 to Stunning Fist save DC
The Way of the Subtle Fist
You strike more precisely with your Stunning Fist attacks, but with less resonance. (Monk only)
  • Stunning Fist attack penalty reduced to -2 (from -4)
  • Duration of the Stunning Fist hold effect reduced to 1 round (from 3)

The stunning fist penalties do not apply to monks. Only non monks.

tropic

Soldier
Before your arrival on Ymph, you were a loyal soldier in your lord's army. You're used to drills, long marches, and surviving attacks from pike charges as well as hails of arrow- and bolt-fire. Taking orders for so long, however, has sapped your free will. (Fighter, Lawful only)
  • 1/- piercing resist
  • +2 discipline
  • +1 fort
  • -1 will
Mercenary
Before your arrival on Ymph, you were a sell-sword, fighting for the highest bidder. Your shady dealings taught you how to deal with a knife in the dark and customers who wouldn't pay, while nights of drinking after a payoff have weakened your kidneys and liver. (Fighter, Chaotic only)
  • 1/- slashing resist
  • +2 intimidate
  • +1 reflex
  • -1 fort

tropic

Quote from: TheImpossibleDream;214854The stunning fist penalties do not apply to monks. Only non monks.

Good call. I guess for Raging Fist you could do -1 attack +1 save DC, and for Subtle Fist you could do +1 attack, held for 1 round.

TheImpossibleDream

-2 ab for +2 dc would be nice, whether or not its possible I'm uncertain.

For the second one why not flip it around to -2 ab for +2 rounds held.

tropic

Or we could do both, and another:

Quote from: tropic;214846The Way of the Raging Fist
Your Stunning Fist attack draws upon your ki to such a degree that it hampers your balance, but when the attack lands it is much more difficult to resist. (Monk only)
  • Stunning Fist attacks made a -2 penalty
  • +2 to Stunning Fist save DC
The Way of the Subtle Fist
When you use a Stunning Fist attack, you gather your ki to create an a powerful resonance that disables your foes longer, but weakens your strike. (Monk only)
  • Stunning Fist attacks made a -2 penalty
  • Duration of the Stunning Fist hold effect increased to 4 rounds (from 3)
The Way of the Precise Fist
You concentrate your ki when you attack with Stunning Fist to strike accurately, but discharge less into your opponent. (Monk only).
  • Stunning Fist attacks made at +2 bonus
  • Duration of the hold effect decreased to 1 round (from 3)