A thought on PVP

Started by Diz-e, October 29, 2008, 02:32:55 PM

Previous topic - Next topic

Caddies

I don't think you can blame anyone for bailing if Oro turns you to hostile.

Egon the Monkey

Hmm, the biggest trouble with hostiling the entire server is this. Familiars will auto-attack you and it can cause fights. When the Olid Gang and half the Zig were about to go torch some trees, Albedos and Farden were hostile. My Chicken then attempted to Doom Gaze them both as I walked around and saw them, almost causing a fight and potentially losing me 100xp if I hadn't rapidly unsummoned and typed "//ignore" before they auto-attacked. Unless you're careful and check the player list (and risk unhostiling someone about to PVP you), dicey "pre PVP" situations can be annoying.

Gullible Righteousness

Imo, since we all metagame, maybe just set that dude unhostile firsts, and see what happens. Likely if he sets you hostile again, or a third time, he's gunning for you. ^^

Luke Danger

Considering I was killed, twice, by the same person when I was AFK, getting back only to find Orik either nearly dead or subdued, I think that it should be polite to ask 'Hey, you on?' with a tell first, just to be fair. If they post a //AFK message, then lay off of them until they're back. If you don't get a response, assume that they're AFK and wait for a minute or two, then repeat.

Again, this isn't mandatory, but I feel it'd be much more polite. Then again, this may just be me talking after getting ganked twice when I was either AFK because I had to be, or I had the screen minimized for 1 second.

Mort

This is done. I think.

Tells/party chat/ooc warnings are immersion-breaking, the less the better. Obviously, they are essential, but if we can reduce them as much as possible, we should.