Undead Animation mega-thread

Started by Garem, March 07, 2010, 12:44:25 AM

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Drakill Tannan

Wuses, if it increses the challenge and XP i'm all in for it!

Howlando

Well I made some changes and adjustments.

Jayde Moon

Quote from: AllMYBudgies;185166The amount of times I got OOC tells telling me not to summon in QA's eventually put me off my summoner PC.



Wait... wut?

SilentSouth

This is some real nice content here man, i played a necro myself for a bit and it really is exciting.

Your ideas and improvements are really cool though seriously, the give weapon thing really does need to be fixed because it makes it feel more interactive, a widget could be made that opens the undead as if it where a bag, then whatever is placed in the bag, the undead would automatically equip.

Also the detach thing is a real good idea however i think it could possibly be abused, perhaps if when a corpse is animated, instead of being a summon it is simply spawned, so it is somewhat like when dominating an animal you can simply tell it to stand its ground and release it from domination, to then use your necro widget or something to re dominate it.

I also really love the idea about preserving corpses, and special corpses as you mentioned.

Drakill Tannan

Howland, is there any way we can know what was changed/updated/added/removed?

Garem

AWESOME news. I can't wait to play around with it.

Also, if you need a tester or specific feedback, I'd love to help.

Kinslayer988

I think that evil characters get way too many bonuses. I want to see special systems for good alignedcharacters so that the entire server isn't evil. Add some good aligned stuff to wilds and Ziggurat that are special and useful. As well as something in docks. Paladins and good guys need some luv too.
<SkillFocuspwn> no property developers among men only brothers

Howlando

QuotePaladins and good guys need some luv too.

And they get it.

But make another thread if you want to discuss this further or make specific suggestions.

Howlando

QuoteHowland, is there any way we can know what was changed/updated/added/removed?

Nothing major. Minor adjustments to the base animate undead types. Make a new thread for anythingelse.