Enclave Bugs

Started by Meldread, June 27, 2010, 02:50:20 AM

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Meldread

Whomever updated the Enclave (guessing it was Mort) it looks awesome.  However, I have a couple of bug reports / suggestions.

-  On level three there is a hostile NPC.  It has the ability to teleport, so it can um... it can get out, and it attacked my PC.  NPC's in there should be non-hostile.

-  The rune wards on the ground (I'm guessing that's what they're for) - they only appear on the second level.  If you go from the second to the third level, for example, two of the wards appear on the second level.  I'm guessing its the same as you move down into the deeper levels as well.

-  I'm not sure if this is an oversight, but I am guessing it is.  The chairs in Library Annex I and Library Annex II, you can't sit on them.

-  Finally it's a pure suggestion, but I also consider it somewhat of a bug.  On the first level of the Enclave most of the area uses cloth for doors.  They also cannot be locked.  It would be nice if they were updated to stone doors that were lockable.  This means anyone can just walk into our Enclave and access the Caliphar Library, or walk right into the Caliphar bunking area, etc.  It would be nice if those areas were lockable.  Same with our meeting room.

I love the new look for the Mythallar.

Meldread

Additional Bugs:

-  Can't rest in the Caliphar Dormitory.

-  There is a "Old Bones" placeable floating in the air in the Caliphar Dormitory.

-  Most of the descriptions of the Footlockers have the names of Dead Caliphar's on them.

- On the outside of the Enclave (portal area) this bug still exists.

Meldread

Resting has been fixed, thanks to whomever did that.

The rest of the bugs in the Enclave - including the hostile NPC who can teleport on level three - still needs fixing.

Meldread

We can now sit in the chairs in the Library Annexes.  Thanks to whomever fixed that.

However, there is a new bug to add:

-  In the middle of the top floor (Outside Library Annex I) there is a "Macabre Jar".  It's just sitting there - literally in the middle of the floor where people walk.

In addition, I have to bring attention back to the hostile NPC who can teleport on level three.  He's still there, and still hostile.

Paha

Mah jar : ( don't you people break it.