Expanded Ruins?

Started by Nightshadow, May 29, 2010, 11:57:52 AM

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Nightshadow

I find the new ruins areas, especially the Warden's District, to be really awesome. What I don't like is that when I go out there to patrol, all the bandits are dead and all the drunken tradesmen have been robbed, leaving only beggar children left.

I think it would be kind of nice if there was a new area, expanding the ruins a bit (perhaps an area between the Warden's District and the Docks?) called 'Deeper Ruins' or something to that extent. I think an area between the Warden's District and Docks is best, as it would be the place all the folk in the docks who are out to mug people (I imagine quite a few of them are) go to mug folk, and this areas intention (as I see it) is to provide a much more dangerous area of the ruins.

This area would be larger than the Warden's District, with more winding paths, and a lot more spawns of bandits and drunken tradesmen. To attract non-mugger/guard PC's to the area, and folk out to mug PC's, perhaps a new 2-6 quest where your mission is to go in and take out a band of outlaws (sounds similar to a 3-7 quest just put in, I know, but it's not quite the same as that, just similar).

Anyway... Thoughts?

Caddies

Something we're not interested in for a number of reasons, most important being travel time between our major areas.

Drakill Tannan

ALthough the new ruins are pretty awsome, i miss touse times when you just walked out of the zig and appeared in the gates inmedietly.

lovethesuit

I agree that the travel time between major areas is best about where it is now. However, I really like this suggestion, too. What if, instead of putting these expanded ruins between the two major areas, you have it branch off from the Warden's District or the alleys as its own separate path?

I think part of the appeal of an area like this is the possibility for seclusion, the ability to sort of go off the beaten path into the ruins which, as I have come to understand, are much larger than the individual areas would indicate. For monster PCs and fugitives especially, this could be a good oppourtunity to take over your own little piece of Nebedzzos in preparation for greater deeds.

Also, I think that by making this its own destination, rather than a thoroughfare for others, you'll find more people going out just for exploration and curiousity. You'll also be able to fill it with different, interesting things that might not otherwise fit in the Warden's District. As Nightshadow suggested, you could fill it with new quests, bandits, tradesmen, and what not, to a greater and more dangerous degree than you could with Warden's District simply because the Deeper ruins would be optional, whereas the current area serves a necessary purpose to getting around and it wouldn't be very good if it were too dangerous (unless it's PCs making it so, GO BANDITS!)

I'm thinking here specifically of how the Smash used to be, before the Conclave took over that part of the ruins, and how it was a somewhat mysterious, (relatively) secluded area with a unique aesthetic and the occasional rare enemy (Nightrisers on the surface for example, something that you just don't see anymore).

Also, I know I should make a new thread for a different suggestion, but it bears saying in regards to this issue: more running on rooftops and more tumble-check placeables. Bring back the part of Lower Sanctuary where you could hop walls for a quick getaway.

I think, if you DM folks are amenable and have the time, there's a lot to be said for expanding the Deeper ruins not as a transition from major areas, but as a major area (or set thereof) in their own right.

core

Yeah, I like the idea of having more secluded alley stuff, although there is plenty ATM.

Nightshadow

Yeah, I didn't mean the suggestion as it being some new area that is necessarily between Warden's and Docks, my original thought was to have it branch off from the Warden's District. A whole new area, optional, but with quests to attract some folk that aren't specifically muggers or guards, while having more bandits and tradesmen for muggings to attract the muggers and guards.

Listen in Silence

Lts managed to write exactly what I was thinking.

lovethesuit

Quote from: Listen in Silence;184761Lts managed to write exactly what I was thinking.



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Listen in Silence