Remove / tweak new traps

Started by lolmagics, April 26, 2010, 10:04:43 PM

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lolmagics

The current slew of new traps in certain areas are a little silly. They can't be disarmed and have been one-shotting people quite often. Some of them are under the tileset and nearly impossible to see as well. I don't think it adds any flavor to have these things in areas where they can't be avoided at all and force anyone going through to take about 200 damage in total just to walk around.

They're also labeled as something far less deadly.

Lulzebub

After reading the big discussion about this in #efu, I'd say just remove the ability to detect the trap altogether and replace it with flavor text that makes it abundantly clear what danger lies ahead. Part of the problem with this "trap" seems to lie in the fact that examining the trap gives misleading information.

Howlando

I just noticed this and have no idea what is being talked about and if this is still an issue. Where are these traps? PM me.

lolmagics

They're gone already. Thanks though.