Require spellcraft points from characters with mastery of potions

Started by PlayaCharacter, May 15, 2010, 11:43:54 PM

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Letsplayforfun


Drakill Tannan

I was under the impression that if something was not unidentified, then it was common knowledge.

Staring Death

I thought we had gone through this already on IRC, and thus I braved my logs to show you this:

Quote[22:22] <@Talir> INT: What is this potion and what does it do? WIS: Why should I drink this now?
[22:22] Dex check to see if you spill it.
[22:22] Constitution to see if you can hold it in.
[22:22] <@Talir> Charisma to inspire others to do the same.
[22:23] Strength to open the vial.
[22:23] Dexterity to not drop it
[22:23] Charisma to drink it with table manners imo.
[22:24] Con check to keep from falling to your knees and retching after the 20th potion in the last 10 minutes.

Of course, I edited and left huge chunks of text out, but that was the conclusion.

TheImpossibleDream

Having low INT is usually a poor choice for an efu 'build' in most cases. This is because skill point allocation is vital in a low level environment. Similiarly wisdom lower than ten is a poor choice due to the numerous ways in which normally low will classes can have thier save boosted.

The only true 'dump stat' in EFU is CHA and this is remedied for a few classes already.

The thing I find most interesting is that the OP's suggestion would actually empower the current strongest and probably eternally strongest EFU melee build. The fighter/cleric. With only one ab lost three to four levels of cleric maxing spellcraft carves a monstrous fighter with every save in the teens against spells (provided feat allocation is done well) and the ability to use divine wands with no UMD. Combined with good hp and this 'potion lore' to use any potion

PlayaCharacter

Quote from: TheImpossibleDream;182901The thing I find most interesting is that the OP's suggestion would actually empower the current strongest and probably eternally strongest EFU melee build. The fighter/cleric.

Huh. I had not thought of that. Thanks for the comment.

Nightshadow

Off topic, sorry (build discussion, too... so sorry again)... But fighter/cleric? The strongest? I never thought of that, but it certainly does have advantages. Spot/listen would be low, though higher wisdom makes even cross-class useful, if you can afford spending the skill points, which are low as both classes receive a base 2 per level (14 int human could work, but you'd need to ditch charisma for the build to be remotely useless, and with all the new turning perks, that's a major hit, in addition to the RP repercussions to having a low charisma). Of course, I prefer specialization when it comes to builds on this server, that being specialization in divine magic, arcane magic, fighting, or scouting, it keeps my job clear, it makes it so that when I do well on my job I get rewarded by the group at the end of the quest ("Oh, good job disabling all those traps so we could charge them, take an equal share of the loot."), but if I head out claiming multiple skills, none of which I specialize in, I will not live up to expectations ("Nice job on those traps, but our wizard nearly died on one, and I thought you said you could handle yourself in a fight... Why did I have to use an entire wand of moderate healing keeping you up? To make up for that, I'll be taking part of your share.") as I will be busy doing too many things. Think of an adventuring group as an assembly line, each part of the line has one job, not two or three.

Thomas_Not_very_wise

This is about potions not builds. STICK TO THE TOPIC.

Naga brings a valid point. This would encourage powergaming.

Nightshadow

This is about potions not telling others what not to do. STICK TO THE TOPIC. *seems unaware of any hypocrisy in his reply*

Ahem... But yeah, okay. I am entirely against this because it is not fun. It's already not fun not being able to acquire these potions that everyone else has in abundance, but if I need to go and ruin my already generally inferior builds just to get the ability to use potions.