New EFUSS Skill: Salesmanship!

Started by djspectre, April 12, 2010, 12:22:45 AM

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derfo

appraise definitely has it's uses. if you don't think it's useful don't take it

i think secondary diplomacy/persuade skill can kinda cover for 'salesmanship'

sounds like a good idea in the right direction anyways though

everyone saying 'not worth the time' sort of confuses me, considering they are not scripters and i also remember entertainment being put in supposedly easily

FleetingHeart

Quote from: derflaro;177454appraise definitely has it's uses. if you don't think it's useful don't take it

i think secondary diplomacy/persuade skill can kinda cover for 'salesmanship'

sounds like a good idea in the right direction anyways though

everyone saying 'not worth the time' sort of confuses me, considering they are not scripters and i also remember entertainment being put in supposedly easily

It is indeed extremely easy to add skills to this system. I could add 10 right now without updating the module if I felt like it.

Making them actually -do- anything useful, however, takes time. And since this particular niche is rather well covered by Appraise, it becomes very very low priority.

derfo

cool i just said that

djspectre

Quote from: Thomas_Not_very_wise;177447Ugh...

Appraise can be used for this. It isn't pigeonholing it, it is frankly making use what is already there. No real point in sub-dividing everything. Take Skill Focus Appraise if you're so bothered about lame arses selling things.

Then why have swimming as an EFUSS? Just take more Con points!

Thats a silly rational, since you have the Perform skill AND Entertainment skill which are basically the same damn thing. And lets not forget that we have the swimming EFUSS and the Steel Lungs Perk. I dont see why everyone is making a fuss about this being an overlapping skill when we've already got so many overlapping skills as it is.

FleetingHeart

Quote from: derflaro;177461cool i just said that

Read closer.

putrid_plum

I don't think swimming skill does that.


Also, this is basicly appraise skill what he is asking for.  I really see no need for it unless it added to appraise skill.

FleetingHeart

And yeah, Swimming helps to negate the move speed penalty from equipped gear, not with holding your breath.

Barehander

I'd rather not make this number-based game even more based on numbers. I prefer role-play to roll-play, and nothing's dumber than having to calculate your skill points so you can spare enough for all the mundane tasks that any common man could learn with little difficulty. I know even 1 skill point means extraordinary talent in D&D, but they've suffered deflation in NWN/EfU:A. I seriously doubt a PC with 3 Salesmanship would be taken for the masterful merchant his stats would justify him being.

Adds nothing to RP, just distracts from it. It's fine and dandy as long as it's optional for those who spare the points and want to show their RP in their skills. But we all know it soon becomes the norm you're expected to conform to lest you want to be called a "bad RPer" or "powerbuilder."

derfo

Quote from: FleetingHeart;177494Read closer.

yeah, looks like i'm right

Lulzebub

Quote from: Drakill Tannan;177387Potions are too expensive, spell-casting trinkets are a joke, they sell only munane armors wich you can find on quests anyway, or if you want a full plate you'll get a custom one anyway, and same goes with weapons. The miscelanous trinkets that tobar re-sells to PCs are too expensive to be worth it.

The only thing i think i've ever bought from an NPC constantly, were potion bottles.

Off: topic: Can a DM remind me why all the merchants keep the pricing so high on EfU:A? It seems like a pretty big deal that nearly every item sold in any shop anywhere in the module is next to worthless because of the pricing.

It's not like we can sell any of it back to any of them. It might have made sense to keep the prices this way in the UD, but I am just not seeing the logic here.

FleetingHeart

Quote from: derflaro;177454everyone saying 'not worth the time' sort of confuses me, considering they are not scripters and i also remember entertainment being put in supposedly easily

I am a scripter. I'm telling you that yes, it can be added, but making it do anything takes time. Is it hard? No. But it can be very time consuming, depending on how integrated things are. Thus when it is said it is not worth the time, nobody is saying it is hard, just that it would take more time than the gain is worth.

So no, you are not 'right'. You are confused by your own admission.

@lulzebub: It was a design decision mostly to keep actual coin rare. Consumables are fairly abundant, but the coin to purchase them is kept down to push people into finding them the hard way (quests) or to otherwise interact with PC crafters for a better price.

Most vendors then, have their prices set around their most valuable commodity, potions and other consumables, this leads to some of the other items being priced at sometimes ridiculous prices for what you're buying. Some could stand to be looked at perhaps, but for the most part it is meant to drive people away from NPC vendors and towards PC vendors/quests.

Howlando

The biggest reason is because Bioware set certain values to item and property prices and working around that is very tedious and time consuming and if you mess up can lead to exploits. Basically there is no easy way to decide what something is sold for.

And it's just more fun to scavenge for stuff and buy from PCs than buy from vendors.

derfo

QuoteI am a scripter. I'm telling you that yes, it can be added, but making it do anything takes time. Is it hard? No. But it can be very time consuming, depending on how integrated things are. Thus when it is said it is not worth the time, nobody is saying it is hard, just that it would take more time than the gain is worth.

So no, you are not 'right'. You are confused by your own admission.
that's all pretty implied by me a couple posts ago. obviously they have no purpose in saying what they do. obviously it confuses me they all unanimously input what they said, considering i stated that, lol. you seem to misunderstand terribly

calm down please