Archer/mage Ai Removal

Started by DaWarBeast, December 28, 2009, 07:32:39 PM

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Lulzebub

How about you just give them straight-up immunity to Knockdown, justify it by saying something like "This orc has wide feet and exceptionally strong legs" in the description, and then we never have to revisit this issue again?

Damien

Lol what are you on plum, one of the reasons you wanted to quit like 2 months ago was because of the lame AI >_>

Ebok

Why are we still making such a big deal out of this? Giving them immunity doesnt solve anything, they arent actually immune, and you CAN knock them down. I've done it all the time--just not when they are moving. Even then they fall down, but they still travel the distance, which is meh.

They arent immune, sometimes they wont fall down, get over it.

Ranek

Quote from: Lulzebub;158986How about you just give them straight-up immunity to Knockdown, justify it by saying something like "This orc has wide feet and exceptionally strong legs" in the description, and then we never have to revisit this issue again?

Best solution presented so far... And I MEAN IT!

putrid_plum

Griff, that is in no way accurate.  LOL

Ranek

Just to remind you all, some creatures, due to mechanics, are virtually 'immune' to disarm too ... Makes you wonder...

Mort

Ranek is wise. Why make a big deal out of nothing.

Dont sweat the small stuff; everything is the small stuff.

ScottyB

Quote from: Damien;158979I am pretty sure they said it can be removed they just cant change it and want to keep it for authenticity but w/e

Quote from: ScottyB;158905I don't think there's any way to see if a creature "should have been knocked down but wasn't and is still running" so that we can apply a stun instead. I mean, the bug is that a hardcoded feat that we have little to no control over isn't working right.

I do not like being ignored.

(If you mean removing the AI... having some enemies that run away instead of idiotically standing there with their spells/ranged weapons when you close in is not just flavorful, it's added an important tactical consideration to our quests.)

lovethesuit

To be fair, Knockdown is a little overpowered. If you've ever been a victim of Knockdown spam, you know what I mean. Functionally, you can become completely unable to take any actions as long as you keep getting hit. God save those poor monsters.

Quote from: ScottyB;159013I do not like being ignored.

Hahahaha, rawr. Down tiger.

ScottyB

Not until I go on a banning spree.