pale Master Caster Levels

Started by SkillFocuspwn, November 16, 2009, 06:59:28 PM

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Relinquish

Give them a special familiar too that isn't as strong as their summons (which they get at later levels) but still is useful for something?

SkillFocuspwn

i am p. sure a mummy / spirit / stitched horror is a powerful enough familiar, but Gippy has voiced what I was too timid to say! That would be very good, seeing as most of the benefits EfU has added are for melee pMs.

ScottyB

The work is tedious, but not mentally challenging beyond coping with my short attention span. We'll see if I end up with another afternoon of nothing-to-do this week...

putrid_plum

Any update on this? I would glady lend my time, as I have tons of it lately, and change what needs to be altered.  Just let me know if I can help.

putrid_plum

Quote from: Gippy;153591To be perfectly honest I'd not mind the basic transmutations to also be fixed to add palemaster levels, if it is not too much of a chore. They already recieve less spells, and lower level spells, then a wizard. Ideally they would add spells at half duration for every palemaster level. So a level 3 wizard, 6 palemaster, would cast a haste spell for 6 rounds etc.
 
Bulls Strength,
Cats Grace,
Endurance,
Owl's Wisdom,
Fox's Cunning,
Magic Weapon,
Mage Armor,
Haste,
Protection from Evil / Good,
Greater Magic Weapon,
Keen Edge,
Sheild,
 
Ghostly Visage,
Invisibility,
Improved Invisibility,
Stoneskin as well.
 
They are a casting class really, despite the melee powerhouses that have played them before, and I am all for them getting a bonus in that respect.

Oh also stone bones, come on!! Totally a necromancer spell!

SkillFocuspwn