Builder's beginning

Started by Letsplayforfun, October 21, 2008, 11:17:17 AM

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Letsplayforfun

How do you create custom loot drops in a module?

Cruzel

Two ways;

1; Add the item directly to the monster's inventory when you have the properties window for that monster open and mark it as able to be dropped.

This will pretty much always drop this item and is not good for a 'chance loot' system like efu uses.  This method is more for when you want a boss to always drop a certain item, maybe a key, etc.


2;  Go here and search for a loot system, or whatever else you need.

Letsplayforfun

Thanks. I started browsing the vault alrealdy. There's so much material there it's gonna take  year to browse through.

Monkey Magic

NwN has a built in treasure system that will do what you want. To read about how it works, when you are in the toolset:

1. Go to Tools -> Script Editor
2. Click the 3rd button (Open an existing file)
3. Tick All Resources in the Resources to show, then paste x0_i0_treasure
4. Open that script and read about the treasure system.