More Uses of EFUSS Skills

Started by erglion, September 29, 2009, 02:51:48 PM

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erglion

What if you could make a Wilderness Survival check (once per day) to rest without a fire vs. a certain DC e.g., 20, (perhaps dependent on the weather, etc.)?

What if for every 5 ranks in Swimming you got a +10% move bonus when underwater?

I have been thinking about this system and would like to see it come up a little more for relatively small bonuses (or chances for bonuses) like these.

Suggestions or comments.

Skrillix

I could swear that having ranks in Swimming already grants a bonus to speed.

Oskar Maxon

I think that's why swimming was even added as an efuss skill.

FleetingHeart

Ranks in swimming already does decrease the underwater move speed penalty. It will never grant a bonus above your characters base run speed, however. Even the fastest olympic swimmers swim at a pace easily matched by the judges walking along the side of the pool.
 
As for wilderness survival, it already has a scripted use.

derfo

i think the passive effects of efuss bonuses are pretty cool, but making any base actions amongst the players depend on them kind of annoying. i don't really play attention to efuss because i don't really see how it has a huge positive impact on my fun