Suggested Improvements on the New Quest / Party System

Started by Meldread, August 01, 2009, 06:21:38 PM

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Mort

Nah. You still get more xp depending if more people are nearby.

Nihm

I haven't read all sixty entries, so this might've been mentioned already.
 
-It doesn't make sense for a stealth character to follow a group around, not engaging in combat, and still receive xp.  
 
-It doesn't make sense that character can now only know what is happening if you see it on your screen.  Especially when characters have points invested in the perception skills, they should have a broader field of awareness than this system allows.  I think that combat window messages showing that pcs are being attacked nearby should be implemented if possible, to represent that your character can see and hear what is going on despite the camera angle you may use for your game.

FleetingHeart

Well... I have to say that you should probably learn to move your camera regularly. I never leave it on automatic and am constantly swiveling it to see of things are coming up on my sides or rear.

But yes, if it were possible to add some kind of message like...

You hear the sounds of intense fighting coming from the Northwest.

This might get a bit complicated, however. It also might just lead to so much spam that it's ignored 90% of the time :-\

Gippy's suggestion in the poll thread is great though. Give some kind of textual message when someone passes through a transition. It is so incredibly easy to miss this, especially in the midst of fighting.

Drakill Tannan

Quote from: Nihm;140934I haven't read all sixty entries, so this might've been mentioned already.
 
-It doesn't make sense for a stealth character to follow a group around, not engaging in combat, and still receive xp.  

It doesn't make much sence either, that a wizard gains XP while his buddies kill everything and he sits invisible scratching his wizardy balls, yet if we remove that we will see wizards and sorcerers of level 4 and rarely, 5.

Professor Death

Quote from: Drakill Tannan;140941It doesn't make much sence either, that a wizard gains XP while his buddies kill everything and he sits invisible scratching his wizardy balls, yet if we remove that we will see wizards and sorcerers of level 4 and rarely, 5.

*cough*  Not all wizards scratch themselves for lack of valor.  Sometimes it just feels good. Second, there is still plenty of danger from hanging in back - I've been ganked many times while invis and adjusting my junk by orcs, goblins, panthers, and what not who de-stealthed or saw through my invis or whatever.

Ommadawn

Quote from: Nihm;140934I haven't read all sixty entries, so this might've been mentioned already.
 
-It doesn't make sense for a stealth character to follow a group around, not engaging in combat, and still receive xp.

I'm sorry, but how is this different to how the old party-based system worked? Stealthers and wizards could do exactly the same then.

Kotenku

As it stands, they don't need to actually be with the group now. I had a level 4 at the Targan event recently, who got 20-30 XP for every enemy that was killed, even though he was just in the audience. That said, it was a special circumstance, and experience granted for kills in the wilds is reduced so much as to be negligible.