Orc Shargass Disciples.

Started by SN, February 28, 2009, 05:28:13 PM

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Gwydion

After having been fugued by a Shargass Disciple that was a spawn in the Starwood, I'm going to suggest that these nasty mofos shouldn't be spawning in farily well-trafficked areas.  Have never seen one of them in the Starwood until the bastard was sticking my boi in the back.  

These are fine for a quest, and even in remote areas that are known to be dangerous.  But an arrowshot from a village of hardy natives?  I'd expect to see very little hostile life near a village of sentient humanoids adapted for that environment.

Read through the thread and I disagree that these are a pushover.  If you are alone and fail the Death Attack save - you are done.  My hasted character had a buffed AC of 26.  The orc's AB modifier was +12, so you can see that even high AC characters don't have great odds on that Death Attack.

To those who say don't travel alone - that's not helpful if you play a stargazer because the alternative is to spend HOURS IG at the village waiting for others to log on there or to show up with a party.  Frankly, spending time alone in a village of NPCs isn't very enjoyable.  

I'd really rather not metagame and ask people to come to the village to get my PC, and I'd really rather not break character by having my PC hang just outside the main gates.  Investing cross-class skill points in listen is not a very viable option for a 10 INT character either.

If there is another viable alternative to these options, I'm all ears.  

It's like a stealthed Umber Hulk standing near the entrance to the Old Mines in EFU.  Not fun.

TheImpossibleDream

Last night I got killed in a single round by a jungle jaguar from stealth with while I was in stealth with 30 hide and 20 move silent a few feet from an npc settlement, it's not fun aspect of the wilds at all.

But sadly I don't think either of these mobs will ever be removed nor toned down. It shall always be a case that wilderness of efu is only for those with the most fortitude while the wimps skulk about in zig or in front of the rock bottom Kingsman

Edit: And yes I am starting to miss beholders, umberhulks and illithid due to their lack of stealth too <_<

Mort

Creatures usually are easier to spot than most PCs. Investing in spot/listen or advancing slowly with occassional stops to make your detect checks with d20 instead of d10 even if you are stealth is wise to spot these dangers beforehand and flee them, especially at night.

Using a torch/light to get +5 spot is also good in dark areas.

Mort

It's ironic that we have a thread suggesting how stealth is too weak and how stealth monster are too strong knowing that the hide/ms score for most monsters is like abyssmal and usually compares to the worst stealthers.

Winston Martin

There is an easy fix for this dilemma. Replace Shargaas Disciple with Chosen of Gaathmar.

TheImpossibleDream

Quote from: Mort;132443It's ironic that we have a thread suggesting how stealth is too weak and how stealth monster are too strong knowing that the hide/ms score for most monsters is like abyssmal and usually compares to the worst stealthers.

Monsters stand still constantly, as you know standing still provides a massive boost to stealth and detection. Make them move about and then it won't be so bad.

Egon the Monkey

Not THAT ironic, it's different people posting. And as Gwydion said, not every "wilds" concept can take detect. I'd suggest, seriously, replace them with Savage Prophets. A bunch of Fireballs off one of those can seriously mess with an unbuffed party, but you have a good chance of stealthing/invising past or making a getaway. Deadly, but spottable.

The Crimson Magician

put in umber hulks if naga so commands

Caddies

QuoteAnd as Gwydion said, not every "wilds" concept can take detect. I'd suggest, seriously, replace them with Savage Prophets. A bunch of Fireballs off one of those can seriously mess with an unbuffed party, but you have a good chance of stealthing/invising past or making a getaway. Deadly, but spottable.
Rangers get Spot/Listen as class skills, Barbarians get Listen as a class skill and Druids are Wisdom based...

If you made your PC with 10 INT and don't have enough skills for any detection despite being someone from the wilds, its sort of a self-dug grave isn't it?

Vlaid

I don't think anyone would argue that stealth is underpowered if you have HIPS+Death Attack to back it up.
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