Elemental Weapons

Started by Mort, June 14, 2009, 04:21:28 AM

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Mort

It's possible to change the element of your "Flame Weapon" and "Darkfire" spells so they may do:
 - Electrical
 - Acid
 - Cold
 - Sonic

 Damage instead of fire. For example, A cleric with the "Water Domain" will no longer have a flaming weapon but a weapon that does frost damage with Darkfire.

Similarly, Earth, Lightning, Air, Water, Sea Caves and Cavern can all change the elemental damage of those spells.

This will be valid next reset!

The spells have also been changed to do:

Levels 1-7: 1d4 dmg.
Levels 8-12: 1d6 dmg.
Levels 13+: 1d8 dmg.

It SHOULDNT stack. For example, a flame weapon of two wizards casted upon a single weapon should auto-cancel eachothers... Report any oddities as bug report.

This will work properly next reset!