Remove Orc 2 Map Requirement

Started by Nihm, June 06, 2009, 12:25:53 PM

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Broken Crockery

orcs ii is a reward for having completed orcs i. i do not see the problem with this at all! you've got to do the first part, to get to the second part, just like you can't be like: i really just wanted to kill the chieftain of the trogs, but not do those underwater parts because they annoy me and take forever. the second part of orcs is vastly more rewarding, and for most parties easier, then the first part. that is reason enough to have some requsites to its being taken.

DangerousDan

Quote from: derflaro;129819i think instead of removing the map you should need three map fragments, encouraging players to interact with other orc haters that did orcs p1 for the reset to come together in arms against these blasted fiends of red eleint

I don't know how you're going to play Richard Phulling with this poor lack of knowledge. The Orcs from the Orcs Quest did not join the Spirit's Host, thus were not involved in Red Elenit. I frankly am unsure if Red Eleint Historians United should go ahead if you can't even do your research.

Sometimes, I don't know why I DM at all.
i walked one morning to the fair

SN

Just make us all start at level 10 IMO !
 [/endsarcasm]

Drakill Tannan

Quote from: Oskar Maxon;129887...or perhaps the tunnels are unstable and the problem really is there? That's like saying you roleplay your character's diety not having a problem with him and not giving spell failure even if it should due to your actions - problem solved?

That's not the poooooint!!!

Let's igrnore RP (ghasp!) for a couple seconds, now, the reason there is a map is so you can onyl fo orcs 2 after orcs 1. Suggestion is not remove the map and allow characters to travel an unstabloe tunnel without the map, suggestion is remove orcs 1 as a requirement for orcs 2. We are still ignoring RP, remember.

Now.. let's say it happens, How to add it to the module? simple, when on the dialog of etnering the second part, map is not needed to have the option. Bam! done. Now how to add it RPwise to the module?

Let's take RP into account (at last!) only partially for a moment.

The "unstable tunnels" are an inexistent, imaginary pure RP area right? in fact, if it weren't for the dialogue we woudln't even know about it. Right. Now let's say the DM's change this description to "walkable, perfectly safe tunnels"

bam! (again) Rp is fixed.

"But nooo my character was there some time before how can the tunnels be fixed now? it makes no sence!!!"

You are not supposed to have done that quest, ever in your characters life, therefore is irrelevant.

Quote from: Broken Crockery;129902orcs ii is a reward for having completed orcs i. i do not see the problem with this at all!

The fact is if you want to do orcs 2, you need to do orcs 1, Orcs 1 takes about one hour, Orcs 2 takes about 2 hours, the problme being sometimes players want to do orcs 2, but don't have 3+ hours of spare time, but merely 2.

Another problem comes when people want to go questin randomly, take orcs 1, half the party wants orcs 2, the other half is satisfied with orcs 1. So now you lack half the players. You can make a sending, if there are avialble people arround. And willing to do the quest too.

Quote from: Broken Crockery;129902you've got to do the first part, to get to the second part, just like you can't be like: i really just wanted to kill the chieftain of the trogs, but not do those underwater parts because they annoy me and take forever. the second part of orcs is vastly more rewarding, and for most parties easier, then the first part. that is reason enough to have some requsites to its being taken.

If the problem is, orcs 2 is too rewarding, make it less rewarding. I like that quest, it's much more fun than orcs one. I want to do it more often, regardless of the beenefits it might bring to my character.

Blue41

If you want a change, it should be because it brings something of use to the server, not because it makes things easier.

Don't have the time to do orcs2 after orcs1? Tough break. Make time, or log. If you do have the time, however, it's shittons of fun. Yes, it'd be much more convenient if I could just wander over to the mountains and do orcs2 with no backstory needed.  But you can't, so deal.

Howlando

Orcs II is intended as a treat for when you get the map or have extra time. It is special. We have lots of quests, not all of them can be done simply by showing up at them.

Mort

Wont happen. Thank you.