Character Progression EXP cap extension.

Started by Zango_Unchained, October 11, 2013, 08:33:23 PM

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Zango_Unchained

The Character progression exp allowed a pc to level without questing and represented a natural progression up through the levels via learning and interacting with your environment rather then just going out and killing things.

I would like this to be reimplemented for levels 1-6 again, Meaning that it ticks till you hit six. Why? Because having it till level 4/5 is meaningless when a sanctuarian pc gets to five in a day. I feel that having it till six does not "Increase the overall level of the sever" but allows for the gap between the quest crushers, and the people who know what they are doing and the people who don't know to close up a bit.

Having it to 4 or 5 is just as good as not having it at all, personally.

VengefulSeraphim

I agree with Zango. Personally, I feel pangs of guilt when I do more than, say, four quests a day, and while in EfU:M I didn't suffer too great a loss for this, I feel like whenever I do go on quests, the general feeling is like "Ugh, why don't you go do worms you filthy casual"... and I have no interest in grinding worms all the way up to level 6, that also makes me feel dirty.

The focus should be on RP, really, and if you're in town doing RP, you should be rewarded for it.

I know people turn their noses in disgust upon those they feel are merely do-nothings in Freedom Square, but most of the time those "do-nothings" are the main movers and shakers with regards to intrigue and shit. It makes zero sense for a dude who spends all his time politicking in Sanctuary to be outclassed by some level 8 newcomer who now has godlike skill in persuade and bluff, but this is a thing that happens.

Cleaven tea drinkers for life, scum.

Garem

I sit the middle on the issue, but I do like the other side's argument...

Questing is RP. We play adventurers, explorers, and more.

Sure, a few of us play merchants and politicos, and they're great for bringing life to the server. But intrigue is not the end-all, be-all. The server is an action and adventure game, and we should not lose sight of that by rewarding for merely existing in the game world. At that point, extraordinary things should get rewards some of the time.

In an ideal world, those who take the path of super-heavy RP should get bonuses to "social skills". Representing that without leveling, which comes with more combat bonuses than social bonuses anyways, is too tediously DM-oversight heavy.

Inquisitor

I would like to take this as an opportunity to also request Druids are able to get XP for turning in various herbs and stuff. If not that- I would like a druid only XP ticker that goes up to level 9. Daddy needs to Awaken the bear.

Vlaid

I disagree. I don't feel passive XP to any meaningful level is good for  the integrity of the game. I wouldn't mind seeing XP penalties when  below x level reduced, or the XP gained for quests done below a certain  level increased. Stuff that encourages people to do stuff, take risks,  not idle about town.

But if you are truly a "mover and shaker of intigue", you are likely to be getting DM XP hits for the cool stuff you are doing anyway.
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Mort

Sure. You can get to 5 in a day if you grind, maybe more.

The feeling was that level 2 to 5 are still enjoyable to play for some and we wanted people to play this part of their character's progression as well rather than just quickly skip it.

Don't think that's going to change. Might add some way for level progression that's easier for loners, hermits or monsters -- but again, these will probably be rare.

xXCrystal_Rose

Hermit4lyfe. EFU hardmode. Seriously. It's tough. Especially without stealth or invis or climb skill >.<



But the low levels are fun. I love them. I learned to love them because I was stuck at under level 5 for like.... a few weeks, maybe even a whole month 'cause I am a noob. The low level experience is a blast, and if people ICly want to give you flack because you're not 'contributing' as much (as high of a level) as everyone else tell them they're a little whiney bitch and kick their ass out of the team and do the same quest without the higher level scum. Screw you level 7s, this quest is low level time to shine!

VanillaPudding

Quote from: VengefulSeraphim;358009I agree with Zango. Personally, I feel pangs of guilt when I do more than, say, four quests a day . . . "

This is your own fault for associating adventure, exploration, quests, and other such things with a lack of roleplay. Roleplay is not exclusive to playing a social character by any means. Advancement through effectively loitering and OOCly avoiding the majority of the world should be hindered by preventing you from reaching the majority of the possible gains, just as it is now.

Quote from: VengefulSeraphim;358009The focus should be on RP, really, and if you're in town doing RP, you should be rewarded for it.

There is no reason you should be rewarded more for RP in town than RP in any other circumstance, notably that one you have claimed to be avoiding already.

Inquisitor

VengefulSeraphim has proved himself(herself?) to be an awesome player. With your track record, it shouldn't be difficult for a DM to jump in and watch your PC and award XP for being awesome (This tends to happen when you establish a good track record- or at least it did 6 years ago).

Trolling aside- while I get not all PCs are going to be murderbandits when it comes to questing- if you establish yourself as an active PC DMs will likely take notice and award you appropriately.

I don't think mandatory XP ticks to 6 are required. If you feel you aren't making 6 fast enough, then find an excuse to go on a quest every now and then; As Jacobi "The Creepy Candy Man" does- "I smelled something sweet in this tunnel and I must have the recipe!"... I'm pretty sure we've all seen that sending a dozen times so far.

The Marauder

We're all missing the point here. Who cares about exp? Enjoy the story!:cool:

Pup

Quote from: VanillaPudding;358065This is your own fault for associating adventure, exploration, quests, and other such things with a lack of roleplay. Roleplay is not exclusive to playing a social character by any means. Advancement through effectively loitering and OOCly avoiding the majority of the world should be hindered by preventing you from reaching the majority of the possible gains, just as it is now.



There is no reason you should be rewarded more for RP in town than RP in any other circumstance, notably that one you have claimed to be avoiding already.

To jump on VP's back here:
Some of the greatest RP develops in quests.  I know I'm personally way more inclined to represent my char's personality on a quest rather than sitting around the Crone or Freedom Square.  As it's been said, we're adventurers[/i], not villagers, not farmers, not fashion photographers.  And definitely not loiterers.
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