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QuoteThe Unapproachable East - Thesk
“The Unapproachable East â€" Thesk†(UET) is a Neverwinter Nights 2 persistent world set in the Forgotten Realms. The focal point is the City of Telflamm â€" the heart of Thesk, in the Unapproachable East.
UET was developed by a team of DMs and players from some of the most prominent and highly regarded persistent worlds of the original Neverwinter Nights game â€" among them are the “City of Arabelâ€, “Narfell†the “City of Splendors â€" Waterdeepâ€, and "Escape From the Underdark".
UET is a roleplay server. It is heavily scripted with quests and custom features that ensure there’s never a lack of things to do. Dozens of beautifully designed, sprawling areas make for a wealth of places to explore, and adventure to be discovered!
The veteran builders and scripters who work behind the scenes are tireless in their effort to continuously improve and expand the world â€" appreciative of feedback, and always open to players’ suggestions. The in-game DMs are spread across various geographic locations â€" ensuring global coverage all the time.
The DMs believe in collaborative storytelling and character development - placing emphasis on helping players tell their characters’ tales. They guide each one in finding a niche in the world, and attaining a sense of belonging rarely found anywhere else. Plots are always a constant â€" ranging from action and adventure, to comedy, drama, mystery and intrigue!
All players are welcome - even those new to the concept of persistent worlds and roleplay!
Setting
Across the wide lands of Faerun, bards and travelers tell strange tales of the Unapproachable East, a distant land of proud barbarians, forest-grown ruins, and dreadful wizardry. It is a world filled with ancient mysteries and endless strife, a swirling maelstrom of exotic beauty and hell-spawned peril, where tribes value freedom more than their lives, and slaves groan under the worst kind of sorcerous oppression. It is a crossroads and a battleground where East meets West and today struggles to claw itself free of the half-remembered past. So fantastic is the reputation of this region in western Faerun that in the taverns of a dozen western cities, skeptics greet an unlikely tale or fanciful fable with a snort and mutter, “In the East, perhaps!â€
The Unapproachable East is the collective name of the nations of Aglarond, Thay, Rashemen, Thesk and the Great Dale. West of Thay, in the thief-ruled City of Telflamm, the trade road known as the Golden Way begins. For thousands of miles it heads eastward, joining Faerun to the fabulous lands of Kara-Tur. Along this road lays the merchant towns that comprise the realm of Thesk, the crossroads of the Unapproachable East.
A dozen years ago, the mighty Tuigan horde attacked Thesk. To meet this grave threat, the people of the western heartlands, led by King Azoun of Cormyr, raised a great Alliance made of groups from Cormyr, the Dales, Hillsfar, Ravens Bluff, and other cities. Sembia provided funds to hire mercenaries, and Zhentil Keep contributed 1000 orcs and 2000 dwarves to bring the total to 28,000 troops. This force met a Tuigan army 100,000 men strong at the First and Second Battles of the Golden Way. Eventually, they defeated the horde, but Thesk is still recovering from the devastation of the war, while struggling to accommodate thousands of Shou who fled their far eastern homeland before the horde.
What are people saying about Thesk?
“I popped in to see what it was like, and I'm hooked. Thoroughly recommended!â€
“A stunning module, a fun loving playerbase, a witty and imaginative DM team, and an easy to get around world in all. Grand job, this.â€
“If you are looking for a fun place to meet lots of highly creative players and DM's, join Thesk!â€
“In almost every respect, Thesk absolutely blows out of the water, the larger servers I have played on and also the smaller servers I have tried. It really quite puts them to shame.â€
“It's a good ol' place filled with good ol' people and, once you get yourself a little accustomed, it's ripe for havin' a good ol' time with, aye. It is very beautifully designed, though is not a complete drain on the system either; it runs smoothly. Good, active DM's often sneak in on group adventures, and turn standard quests into something else, something more fun. Keyword that last part actually â€" fun!â€
“Thesk is the best damn NWN2 PW out there! Of this, I have no doubt. Give it a try. You won't be sorry!â€
Some of the Server's Features
Quests
With over 20 scripted quests available (and more on the way), there’s never a lack of things to do! Quests range from your typical hack-and-slash runs, to more complex adventures that make full use of your characters' skills, as well as your own wits.
Player Housing
Save up, contact one of our in-game real estate brokers and purchase property! Units range from simple lodges in the docks district, to luxurious homes in Old Town. Units feature free rest, and persistent storage for all your characters’ valuables.
Crafting
A custom crafting system is in place to allow your characters to craft arms and armor, alchemical goods and magical items. A balanced economy ensures plenty of potential business for the budding craftsman!
Boat System
Save up, buy a boat and set sail to explore the Sea of Fallen Stars! Beware of pirates and other dangers though!
DM Factions
Join the "Shadowmasters of Telflamm", the "Red Wizards of Thay", the "Harpers", or the "City Watch"! Faction members get access to special gear with unique properties (i.e. City Watch Wand) and are heavily involved in most of the in-game plots!
Death and Rest
Death and rest have been modified to better suit a persistent world, and to more accurately represent PNP rules. Resting can be done in any inn, or in the wild (provided characters have the necessary equipment to set camp). When faced with death, players have the option to respawn to their characters' corpses, respawn to a safe location, or to wait for a friend to cast an appropriate spell (either him/herself, or through one of several NPCs). Death penalties vary based on the option selected, and scale to the characters' level so that new characters are less inconvenienced.
Spell Changes
A number of spells have been changed to better suit a persistent world, and to more accurately represent PNP rules. New spells are in the process of being added as well!
Custom Tools
Custom tools offer players a wealth of emotes, and other useful features!
Banking System
Our in-game bank gives players a place to stash their characters' gold - keeping it safe from thieves and the dangers that come with an adventurer's life.
Much, much more!
There are many more features just waiting for you to discover them!
Screenshots: http://www.thesk.net/screenshots.html
Site: //www.thesk.net