I love it :)
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Show posts MenuQuote from: Kotenku;n640544When solo'd, the Malfunctioning lightstone machine quest in the House of Knowledge is too easy for combat PCs and too hard for non-combat PCs. Toning down the spawn rate, decreasing the spawn HP and damage would help a lot here.
Last I checked, the four doors on the upper tier of the House of Knowledge don't lead anywhere, when they used to go to a lightstone chamber, a theatre, a hall of music, and a hall of art.
Quote from: wundyweiss;420060Hey all
I never really got into NWN1 during its prime, and no doubt I missed a lot of unique / interesting content that was being pumped out, but of late I find myself delving into the internet to find modules that are considered 'good' in delivering a good story and keeping my interest as it goes along. I've played through shadowlord / dreamcatcher and thought they were alright, and I'm currently playing darkness over daggerford, which is decent.
I'd like to see what else I missed, so if you have that one well-remembered module at the back of your head, tell me about it. Also, I guess this could be a general NWN1 module talk thread too, for nostalgic purposes.
Quote from: Knight Of Pentacles;419738Some sort of tool that ports your corpse outside a Quest Area if your party is wiped. There are periods where DMs aren't on for hours to clear your corpse and there are few larger motivation killers than having your play hours be stomped thin due to ooc circumstances.