Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Zickery

#1
Correspondence / Re: Sisterhood of the Sibylline Vine
October 17, 2024, 12:03:10 AM
[Received.]
#2
Correspondence / Re: Sister Selsi
September 04, 2024, 05:58:01 AM
[A letter is sent in return, sealed with crimson wax.]

Hide
Apothar Isaac Naught,

You are cordially invited to a meeting at the Priory of the Sibylline Vine.

Sister Selsi
[close]
#3
Dear Estie,

You don't need to worry about the state of the board. It's all in good fun! The best of games require a little back and forth, don't you think? I think you'll be quite enthralled with the moves I've made when you get the chance to see them. I like to think the board's just about set for something truly grand. My move is O-O-O, your turn!

Margie is always in such a rush, but I like to think we have all the time in the world. You shouldn't worry about taking a break. Everyone needs to take time for themselves now and then. You can't care about others if you can't care for yourself, after all. In my own free time I've been practicing poetry but I don't have anything I'm quite happy with yet. It has to be perfect before I'm satisfied.

Coffee is great. I've recently been taking after Yataghan in how I prepare my drinks: plenty of sugar! Falafel is good, too. Let's get both. We can make a "temporary withdraw" of it. I also need to deliver Zain to you when we meet. I fixed him right up according to what Margie wanted. It's some of my best needlework.

Selsi

P.S. what's your favorite kind of flower?
#4
Screen Shots & Obituaries / Re: Akna Ymir
April 05, 2024, 02:31:37 PM
excellent character, one of the best white leaguers yet
#5
Screen Shots & Obituaries / Re: Cosine Mevura
April 05, 2024, 01:52:50 AM
setting cornerstone
rip
#6
hello EFU, I am about to go on a two week trip! expect my activity from the 4th onward to be severely limited for awhile.
#7
Happy birthday, Dan!

Thank you for all you've done making EFU a truly special experience. V6 is incredibly fun and everything you've done for it's contributed greatly to making it one of the best roleplaying experiences around. Thanks for the countless hours of fun.
#8
Correspondence / A Letter to Estellise Azimi
December 19, 2023, 10:29:22 PM
This letter is found after an Ash Storm like driftwood carried in by the wind. There's no trace of a courier or any tracks to indicate the providence of its arrival. It's as if fate itself conspired to deliver the letter directly to Estellise. The envelope is sealed in crimson wax emblazoned with the sigil of an open eye and it reeks all sickly sweet.

Hide
Estellise,

You are dearly missed by your friends and family in Ephia's Well. Your pilgrimage has been long. Let it come to an end. It's time for you to come back to where you belong. Seer Rebecca, Hypatia, and I have been eagerly awaiting your return. I've been cultivating a garden while you've been away. The flowers will be blooming soon. It's inevitable. They're going to be beautiful. Won't you come home and watch them blossom with me?

Selsi
[close]
#9
Suggestions / Re: Spells Suggestions Thread
November 09, 2023, 10:30:38 AM
Sunder Mind
Caster Level: Astrologian 3, Sorcerer 3, Wizard 3
Innate Level: 3
School: Enchantment
Range: Medium
Duration: 1 round/level
Save: will half
Additional Counter Spells: Clarity

You hammer a psychic wedge directly into the mind of your foe, attempting to splinter their sense of self. This spell does 1d5 Psychic damage for every two caster levels. It does half damage on a successful will save. Regardless of whether or not the save is passed, the force of the mental impact begins to leave behind temporary cracks on the target's psyche. They incur a 25% Psychic damage vulnerability for one round a caster level.

Every subsequent cast of this spell resets the duration of the vulnerability to its maximum and increases the vulnerability by an additional 25%. This can continue accumulate indefinitely until the effect is allowed to expire. This spell is blocked by mind spell immunity effects.

GSF Divination: gives the spell a 50% chance to dispel and pierce Clarity (but not Mind Blank.)
GSF Necromancy: makes the spell apply a stacking -1 will save penalty in addition to the vulnerability.



Torment
Caster Level: Astrologian 6
Innate Level: 7
School: Divination
Descriptor: Evil
Range: Touch
Duration: Permanent
Save: none

You mark your target with a gruesome astral brand attuned to the Stalking Star. This potent sigil is a greater curse that renders their presence visible to a gruesome unkillable Aberration known only as the Huntsman. The Huntsman is an unstoppable and immortal entity fixated only on stalking and torturing its target. It manifests at the initial casting of the spell and persists for a number of rounds equal to half the spell's caster level. It can only perceive and be perceived by its target.

The curse waxes and wanes in power, and can only draw the attention of the Huntsman so long. Once the initial manifestation ends the curse's power begins to build again. Every turn the percent chance for the Huntsman to manifest again increases by 2%, starting at 0%, and eventually increasing to 100%. This percentage is checked and tested right before it increases once a turn. Manifestations reset the likelihood to 0%. This cycle can only be broken with a Remove Curse spell.

Creatures bested by the Huntsman are not granted the mercy of death. It instead seizes them and disappears with its caught quarry. They are never seen again. Defeat in this way is a permanent end.

This spell can be cast on items like Bestow Curse. Items cursed in this way summon the Huntsman, still, but take longer to gather power. The percent chance to summon the Huntsman increases at a rate of 1% instead of 2%. Items cursed this way cannot be uncursed permanently, though they can be rendered inert and removable for a turn with a successful application of Remove Curse.



Flensing Gale
Caster Level: Druid 2
Innate Level: 2
School: Evocation
Components: verbal, somatic
Range: Short
Area of effect: 15m cone
Duration: Instantaneous
Save: reflex half

Force forwards a brief and incredibly powerful burst of wind that carries with it enough force to blow away the flesh off the bones of your foes. This spell does 1d8 Wind damage every 3 caster levels. The force of the blast disperses and dispels magical clouds and surfaces, ending these effects early.

GSF Enchantment: renders the force of your blast particularly beguiling, attempting to knock down those caught in the blast as if hit by Balagarn's Iron Horn.
GSF Abjuration: your winds become magically flensing. They attempt to dispel magical effects on creatures as Lesser Dispel but with a modifier of -10 to the roll.
#10
General Discussion / Re: DM Appreciation Day - Abala
October 23, 2023, 07:49:49 PM
i KNEEL, m'lord
thank you for everything, and thank you for the countless hours of fun.
#11
Screen Shots & Obituaries / Re: Connor Bootpolisher
October 22, 2023, 12:45:42 AM
connor's left a giant halberd shaped hole in all of our hearts en shit
masterful pc
#12
Everything you've done for EFU has provided the community with countless thousands of hours of fun. Your quests are a joy and giants are cool as hell. Thank you for everything!
#13
Screen Shots & Obituaries / Re: Odmaus Squeev
October 17, 2023, 09:53:00 PM
squeev's death is why b'aara is crying
#14
Screen Shots & Obituaries / Re: Mari Blacke, the Torch
October 15, 2023, 10:26:41 PM
Mari's shadow will be long and dark for years to come. Thank you for all the fun and for playing such an excellent character!
#15
One of my favorite PCs. A perpetual joy.