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Messages - Legebril

#1
Suggestions / Re: Make Priority quests permadeath
August 20, 2024, 01:23:53 PM
Priority kwesting revitalized board jobs which is great, however I agree that there should be some more balance to it.
If those become permadeath nobody will do them and as mentioned before would defeat the point of having them at all.

My suggestion here is to make priority only lvl 10 max kwests so that groups would need to be better organized and supplied for the run - meaning spending some of that extra gold for blurings etc.

Another way to do it would be, as stated above, make it x2 AND increase overall XP gain from other quests to make them more appealing to both regular questers and people that want to catch up during weekends.

#2
Suggestions / Make tinkering great again!
August 20, 2024, 12:35:13 PM
I have spent countless hours tinkering in efu v5 and really enjoyed it.
In previous chapter one could acquire 1 to 3 non drawable tinkering materials(uncommon goods, organic objects, primitive objects, royal goods, dangerous goods and so on) which made tinkering quite fun whereas in this chapter you hardly get two a week.

Some observations:

- Dalzoc kwest drops at least one alchemical regent per kwest and none of the rare tinkering stuff, treasure chests have only simple schematics.
- I have seen Goblin Throng kwest grant only one uncommon materials in all times I went there.
- Only place that drop uncommon goods at normal rate are Trog themed quests.
- Alchemist have both droppable regents AND a merchant that sells them, I haven't found tinkering merchant if there is one.
 
My suggestion is:
- Add more of rare tinkering goods to board quest loot tables.
- Add organics, primitive goods and uncommon stuff to explorable loot.
- Add some super rare tinkering goods(ostentatious, electromagnetic, severe, clockwork) to Luca Ferra(in case they are not there)
- Add a tinkering specific merchant somewhere if it is not in yet.

That is all, thank you.
#3
Suggestions / Re: Restor honor to Druids
August 20, 2024, 12:13:48 PM
I must agree, seeing druids with metal swords and large iron shields is very sad and something needs to be done.

Probably this has been debated many times  on efu druids and their place in the setting, my suggestion is
to make pure spellcaster druind more powerful by granting shapechange and improved summoning capabilities  etc, do something similar to healing clerics that are in now.

Some thoughts to for pure spellcaster druids:
- Shapechange
- Unique druid companions for the -elder druids-
- Perhaps improved desert themed summoning.
- Druid cricle npc location and plot(the balance needs to be restored!)
- Ability to travel the desert in unique themed way similarly to laylines in v5, but with ability to bring party along.
#4
Suggestions / Re: House Baharu
February 09, 2024, 12:00:05 PM
Turns out its not really a DM faction - just a loc in game...

Well if anyone will take mercy on poor, homeless necromancers of the desert please make 'House members' only doors after the first gate that'd be really helpful.

Thanks
#5
Suggestions / House Baharu
February 08, 2024, 08:55:23 PM
Auto-pass skill check to access the faction base for members.
Seriously guys, need that feature implemented so a member of the house would not need stand there for half a hour+ waiting for a good roll.
#6
Suggestions / Re: General suggestions for the Creep
November 05, 2023, 07:35:11 PM
I have Creep suggestion as well:

Add a money/donation placeable for the Creep thus giving players opportunity to develop it.
#7
Suggestions / Discord for the Creeps!
November 04, 2023, 07:15:04 PM
Make a discord channel for Creep folks(like there was one for pondsfolk in v5), it would help people to group up and sync playing times and elevate Creep rp.
#8
When HB says 'I am so tired' in #efu-main I know the big dump of content is coming to EFU!

Also recieved unexpected insight from DM HB a while ago during Zhuri's charter development.

Thank's for all the good stuff :)
#9
Suggestions / Great Goblin Throng
August 12, 2023, 07:44:58 PM
Hi!

Three manned the quest one day!
Came back in three days with group of six peoples(two from first group included) and half of the party was wiped out by rain of fireballs and scintillating spheres in just two rounds.
We had no summons or anything that might super boost CR of the spawn. I think the quest might need some balancing regarding caster spawn and the spells they can shoot.

Thanks!
#10
Suggestions / balance disease heal block
July 22, 2023, 03:56:27 PM
Way too easy to inflict it upon low hp/fort/lvl characters, inability to quickly apply remove disease can kill you, especially if you are in the front.

It does not have a block timer like inflict wounds, can't just wait it out during kwest.
Potion drop is rare, tonic needs a heal roll.

Perhaps apply heal block on failure to resist disease effects or something and not on incubation period?
#11
Melek caves quest area has exit AT not a clickable placeable, mobs follow you even if you try to escape by exiting quest area which is an oversight I believe.
#12
Amazing first run on EFU! I remember her first grown up kwesting in old Ghyls with Adhira a while back and then Lalena becomes seasoned retainer guiding and managing stuff... Good job and good luck on your next toon:)
#13
Just a little update here, that quest  in deep rings has low xp reward and is quite deadly. Other similar ones(11max) yield much more xp .
#14
Situation:
Doing ring running with a group and we got past ring 60ties.
Two party members die twice during a hard 11max quest and xp reward is just 680xp for lvl6 pc. Before the nerf it was  much much higher which I believe was meant to help ring runners to recover without need to go back to the 99-95 .
For some classes and roles 8-9 is big and now getting it back in the deep rings(only to possibly die later on again) is much much harder and I believe it was not intended to be this way.

Suggestion:
Increase xp reward on 11max quests. At least for low levels!

P.S some might say that you get additional xp from enemy deaths, which is partially true but one would get far more mob-xp killing mongrelwood orcs which is 10 max or orogs than from killing mobs during deep ring kwests.

That's all me thinks.
#15
Jeb heard the whisper about Herons death and sighted heavily under the weight of his prophetic powers :)
Heron was very -real- and grounded pc to interact with, looking forward to see your next char!