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Messages - Morphine

#1
[A scrawled letter left in the shadowed lane of Mugger's Dream..]

Blackvale the Disgraced,

I have long watched over this den for one who has yet to return from their travels. Many risings of the sun have passed since I've heard word or sign from them.

I am willing to act as a good host to you and your companions, yet in truth I have little need for this den, and your pleas have spoken of your great need.

This blade of Dervish will shed the burden of what he no longer needs. For this is the Way and I ask for no coin in return.

All that I ask is for you to act as good host to another in need of its shelter, for the day when a humble wanderer finds their weary feet at your door.

May your horizons become footing,
Rajo the Wandering Blade

#2
[The letter is retrieved.]
#3
Suggestions / Suggestions for Rogue Changes
April 01, 2024, 04:20:37 AM
Here are a few ideas from a pure Rogue enjoyer in case there are upcoming changes for the class on the horizon:

  • Gaining Weapon Finesse as an innate class feat, bonus feat at Level 5.
  • Additional support / DPS amp for the party via sneak attack. Either a choice of physical damage vulnerability, AC / AB debuff, damage debuff, or a soft CC effect like daze. Attribute draining should remain gated behind a higher level.
  • Finesse Training or an equivalent feat made available to Rogues where damage scales with Dexterity.
  • Abilities and feats that scale combat abilities with social skills such as Bluff, Intimidate, Persuasion. Higher synergy with roleplay choices in a build so that Charisma is less of a dead attribute in combat situations for a Rogue.
  • Torchfighter offered as a minor perk.
  • Extra damage dealt in lowlight situations on top of stealth bonuses.
  • Bigger emphasis on poisons via new feats and abilities or a new system that interacts with various poisons found throughout the module.
  • New per day ability that allows Rogues to reenter stealth in line of sight similar to Vanishing Smoke.
  • Improved Evasion, Slippery Mind, Skill Mastery, Defensive Roll and Opportunist made available at levels earlier than 10.
#4
With COVID-19 restrictions lifting in my city, life/work has been super busy for me.
Be back once things settle down.
#6
Bug Reports / Flame Weapon - Acid
May 24, 2021, 11:40:37 PM
This spell's acid theme gives bludgeoning damage instead of the correct element.


#8
Mischievous and clever, always memorable. She was a stage magician who hid her tricks very well.

An illusionist in the truest sense of the word.

Bravo.
#9
Suggestions / Re: Arcane Trickster - Display stolen buffs
September 16, 2020, 03:31:22 PM
100% agree. It'd be great if there is a combat log of  which spells are stolen when the Spellthief ability is used.
#10
Suggestions / Re: Changes to Phantasmal Killer
August 10, 2020, 06:17:57 PM
This mechanic sounds cool on paper, but it encourages FD ganks with minimal roleplay involved. It's a hit and run tactic.
Are we going to get locks with every inn resting area if this change happens?
#11
Same issue with the Accountant uniforms.
#12
Screen Shots & Obituaries / Re: Jadefinger
May 20, 2020, 02:19:37 PM
Drug-crazed, greed driven, borderline insane, feared and notorious bounty hunter. Arguably the most badass dwarf Ticker Square has ever seen.

[hide="The Great Junksnuff Incident"]


[/hide]
#13
Excellent work, Lannister -- Eliphas was an impeccably portrayed and engaging character that always held an air of mystique. 
The ripple effects of his impact can't be understated. He was a pivotal figure in my own PC's development and it was a blast while it lasted.
#14
[hide=Luke's Guildmaster Speech]



[/hide]

RIP Duke of Deals.