PC "adventuring groups" have generally had a history of being boring, uninteractive OOC quest crushers that don't really interact meaningfully with the server and its conflicts. There was even an attempt at creating a DM faction revolving around scouting and adventuring and it wasn't ever really up to snuff. With the huge uptick in player numbers, I feel like all of these things that you're talking about can be achieved as a PC group and, in fact, have been.
Since coming back to the game, I've been offered to join several "guilds" and be given a uniform by numerous PC groups. Sentinels, Armigers, Red Banner... all of these are either supported by a councilor with a defacto guild hall or represent PCs that have participated in big, sweeping, meta changing events of the server. Naomi Mekuria takes people into the Machine, spits religious rhetoric at them, and I've seen her frequently engage new players with the lore of the server that most of us take for granted as established truths -- things like the history of the Machine, the svirfneblin, the Chosen, etc. that we all "figured out" years ago. Even the new crop of Scriveners are making a faction that seemed mostly "dead" have purpose and oomph and presence.
I also feel like, in general, it's best for these "casual" players to get included in DM factions or these PC groups that are movers and shakers so that they have a cause or goal to dedicate themselves to, even if they don't necessarily have a personal one for themselves. Being a part of the "big three" factions is great, because these factions typically have established leaders (again, people who are movers and shakers that have been recognized by the DM team through apps or promotions) who can guide those casual players towards bigger things. An official "adventuring guild" would just distract from all the cool things going on and promote quest crushing, which I think should either be a means to an end or a supplement to the plotting, scheming, and roleplaying.
If you feel like these things aren't being done or represented, I feel like you might just not be looking hard enough because this sort of stuff seems everywhere with the new surge of players.
Since coming back to the game, I've been offered to join several "guilds" and be given a uniform by numerous PC groups. Sentinels, Armigers, Red Banner... all of these are either supported by a councilor with a defacto guild hall or represent PCs that have participated in big, sweeping, meta changing events of the server. Naomi Mekuria takes people into the Machine, spits religious rhetoric at them, and I've seen her frequently engage new players with the lore of the server that most of us take for granted as established truths -- things like the history of the Machine, the svirfneblin, the Chosen, etc. that we all "figured out" years ago. Even the new crop of Scriveners are making a faction that seemed mostly "dead" have purpose and oomph and presence.
I also feel like, in general, it's best for these "casual" players to get included in DM factions or these PC groups that are movers and shakers so that they have a cause or goal to dedicate themselves to, even if they don't necessarily have a personal one for themselves. Being a part of the "big three" factions is great, because these factions typically have established leaders (again, people who are movers and shakers that have been recognized by the DM team through apps or promotions) who can guide those casual players towards bigger things. An official "adventuring guild" would just distract from all the cool things going on and promote quest crushing, which I think should either be a means to an end or a supplement to the plotting, scheming, and roleplaying.
If you feel like these things aren't being done or represented, I feel like you might just not be looking hard enough because this sort of stuff seems everywhere with the new surge of players.